The issue to me is how the Spirit battles feel the same in WoL as on the Spirit Board. The only difference is one has you play a button timing mini game to earn the spirit after the battle.Beat World of Light.
Kind of disappointed by how anticlimatic it was. I actually got excited for a second because there was a pretty good build up going, but none of the ending sequences offered the closure to make it work. That's really upsetting. I'm just sitting here now trying to decide if I like or hate it. All that aside, getting to play as the Master Hand was really cool. It undid all of my button mapping through, for some stupid reason.
With the severe lack of cutscenes, they should have had short variants for events in the game based on who you were playing as. Even if they were like 10 second differences, I don't care. The overall indifference to the roster makes who I chose to play as not even matter in the grand scheme of things, and that just doesn't sit right with me at all.
Swallowed by Darkness was my personal favorite of the endings, and was my first ending that I picked. I chose to fight Galeem as the charcter I fought Dharkon with the first time around, and vise versa for good measure. I never pick the route most clearly presented to me. Saved the dual route for last. And to be honest, the true ending was the worst of the three endings. I get it's the good ending, but again, anticlimatic.
I'll just sit here hoping and waiting for my imaginary game mode dlc to serve as a better follow up, I guess. I'm already disappointed so if it doesn't happen, whatever. I'm not saying there isn't things World of Light didn't do right, though, but there are a lot of glaring issues with it. And will be why I never replay it, whereas I eagerly did probably 20 playthroughs of Subspace.
Smash Bros Ultimate is my favourite Smash Bros game but still it does feel like quantity over quality at times.