Keep in mind that I didn't read through the other posts in this thread, so I dunno if this was mention already.
I think a huge part of it is not only how the [motion] controls are implemented or set up, but the player him/herself. The skill level of the player and his/her familiarity with said controls play a huge role as well. Skyward Sword's motion control scheme posed a steep learning curve for some, as it was a huge leap from Twilight Princess [a port title] whose controls have been described as " tacked on" and "far below the Wii's full potential." Beyond that, there are many other players who've had no prior experience with motion controls before SS.
I myself didn't find the controls to be perfect, but they're close, in my opinion. :/
I think a huge part of it is not only how the [motion] controls are implemented or set up, but the player him/herself. The skill level of the player and his/her familiarity with said controls play a huge role as well. Skyward Sword's motion control scheme posed a steep learning curve for some, as it was a huge leap from Twilight Princess [a port title] whose controls have been described as " tacked on" and "far below the Wii's full potential." Beyond that, there are many other players who've had no prior experience with motion controls before SS.
I myself didn't find the controls to be perfect, but they're close, in my opinion. :/