C
chickenphat
Guest
Which is Better Skyward Sword or Twilight Princess?Tell me which you like better.
Story
Twilight Princess offers an intriguing storyline for the entire first half of the game. It has nice pacing and epic moments overall. Then the second half happens and completely destroys all of that. Characters that were seemingly important are dropped, the Zant/Ganondorf thing has absolutely no mention until the very end, and Ganondorf winds up feeling tacked on as a result. There's no buildup to the second climax of the game, which is a shame, because TP's ending is actually remarkably stellar. But without a buildup, it feels like a brick wall that smacks you in the face out of nowhere. Skyward Sword's story? Nothing like that. From the very beginning, the game connects you with the characters. Zelda and Groose are portrayed insanely well from the get-go. So well that it was actually a big deal that Zelda went missing. It was personal for the first time. Searching for her is also a much better plot device than hunting down three artifacts that have nothing worth caring about. The main characters are also very intriguing and develop very well. Again, Zelda and Groose are great characters. But then there's Ghirahim. Unlike with Zant, Ghirahim makes it very clear that he has a master. While arrogant, he also knows his place, whereas Zant was greedy and power-hungry. So much that he was blinded to the fact that he was nothing more than a puppet. Each time Ghirahim appears, more about his character is revealed. He goes from toying with Link to developing intense hatred for him. He wants nothing more than Link's death by the end of the game and has no fear in letting Link know that. Zant completely disappeared after Stallord until his (lame) boss battle. Ghirahim appears quite often, however, and each one of his boss fights is intense and challenging. He has progression. Zant doesn't.
What's more, Link himself has character development in this game. He goes from being a lazy teenage boy to a full-blown hero that will stop at nothing to fulfill his destiny. He steps up and willingly takes on the roll that was literally forced upon him. That's awesome. Zelda also does this, and even Groose, once a coward, takes his part in saving the world. Never before has a better story in Zelda been constructed, and while it's still very simple in terms of literature, its presentation is amazing with some of the most beautiful cutscenes in gaming. TP's story comes nowhere close to SS's. No contest.
I disagree with the vast majority of your post, but this is the part that I disagree with most. Not revealing that Zant had a master till the very end made Ganondorf's entrance much more epic, and Ganondorf's appearance is Twilight Princess was way more epic than Demise's appearance in Skyward Sword.
Ghirahim's boss fights were not challenging, and while Zant's were easy, it definitely was not lame. Returning to the previous boss simulations made the player realize how far they've gotten since the beginning of the adventure. And Link's character development in Skyward Sword was identical to that from Twilight Princess.
Ganondorf suddenly appeared, was dropped off the radar, and came back suddenly, making his appearance have no depth. Demise had a buildup and presence the entire game with the Imprisoned, making his appearance intense. Ganondorf was handled poorly. Demise was not.
Link had no development in Twilight Princess. He had little character at the beginning and little character at the end, and it was exactly the same the whole time. Just like every Zelda prior to Skyward Sword.
SS tried to create a whole new experience for us Zelda players, practically to the verge where it took us out of the Zelda series. This is why the land looks so different compared to past titles and why the story is so separated from the rest of the series. Even the gameplay is separated as motion-controls are the central focus of almost everything you do in this game. I've said before, I appreciate different as WW and ST proved that it is a good thing. However, this should NEVER be done for a prequel. Prequels are meant to demonstrate a historic moment, in the land you've already come to know and love.
SS took concepts of other games and dressed them up to look like Zelda.