If we think about the final fight with Ganondorf in Twilight Princess, we'll remember that the battle happened in four unique phases; one with puppet Zelda, the next with Beast Ganon, the next on horseback and the final battle was a sword fight.
Each of those phases were quite different from each other and each needed a different strategy in order to emerge victorious. Many other final bosses in Zelda games have had phases shifts like this but should dungeon bosses have them too?
Sure many dungeon bosses have had phases too but not as drastic as the likes of TP's fight.
So would you like to see more ranged phases in boss battles or should that kind of thing be kept for the last boss?
Each of those phases were quite different from each other and each needed a different strategy in order to emerge victorious. Many other final bosses in Zelda games have had phases shifts like this but should dungeon bosses have them too?
Sure many dungeon bosses have had phases too but not as drastic as the likes of TP's fight.
So would you like to see more ranged phases in boss battles or should that kind of thing be kept for the last boss?