I don't get it, If the dungeons are small filled with easy puzzles and there were only 4 spots on the map to explore, how exactly this game isn't short? I'm actually amazed at how you guys can find OoT, WW and TP to be shorter than SS, all of those have more dungeons, more exploration and actually requires you to do some effort to 100% 'em.
I don't get it, If the dungeons are small filled with easy puzzles and there were only 4 spots on the map to explore, how exactly this game isn't short? I'm actually amazed at how you guys can find OoT, WW and TP to be shorter than SS, all of those have more dungeons, more exploration and actually requires you to do some effort to 100% 'em.
The dungeons may have been shorter than other games (I don't think there's that much difference if I'm honest) but there was much more to do on the outside. Each new section of an area was like a dungeon in itself (think about Lanyru) Similarly there's the song of the hero quest and something like 100 minutes of cutscenes. In my experience SS took 32 hours to complete first time round. OoT took 25, TP took 28 and WW took 18. Amount or length of dungeons doesn't account for even half of Skyward Sword's playing time if you ask me. Whereas with past titles it has been dungeons that were the main focus. The only part of a title I can think of that had comparable out of dungeon exploration was the TP tears of light quest or OoTs bottom of the well. The rest just seems like filler between dungeons in order to ensure you actually spend more than a few seconds in the sunlight.
Shortest? Hell no. Go play the original. I think you'll find it's about 2 hours max.
What? Really? Try telling that to Aonuma (http://wii.ign.com/articles/119/1193273p1.html). If the guy making Zeldas can't beat it in 25 years, I'm pretty sure it's safe to assume that "2 hours max" is a huge exaggeration. I've beaten the game six times and can't beat it in under two hours yet. Someone who really knows what they're doing could easily beat the game in under 2 hours, but for a first playthrough that's virtually impossible, especially without a walkthrough.
Go watch Mases's video guide. I think you'll see what I'm talking about. And just because Aonuma a Zelda developer doesn't automatically mean one of the games can't be hard for him. I actually have an easier time with Zelda II than LoZ due to the limited controls of the game (LoZ, only capable of moving in four cardinal directions). Now of course 2 hours wouldn't be on the first runthrough, but it's still a pretty short game even then.
I Think is not about the game being long or short,
is the player skills who make it short or long.
I would say this was the shortest zelda game I've ever played. My first run took a little over 48 hours, my second in Hero Mode took 24 hours exactly. It is a simple game too, very straightforward with no hidden surprises, minus SkyKeep, which could be difficult for a nonpuzzle thinker. Personally, I am disappointed by the skill level needed. I am on the three heart run (six heart in Hero Mode) and I haven't died once - I just beat Ghirahim for the second time. In, say TP or OoT, I would never be able to do that, especially in OoT (my aim sucks haha).
While the gameplay is definitely linear, the boss battle and puzzle designs are clever although I will admit that after awhile with the motion controls, sword combat is mastered, and even the toughest of enemies fall easily. For such a combat heavy title, it's a shame Skyward Sword isn't nearly as difficult as Zelda II: Adventure of Link. That simple fix would have greatly increased the game's longevity. As for how, you're able to cruise through the game so quickly on Hero Mode, I honestly have no explanation for that. We must be polar opposite gamers as I perceive Ocarina of Time to be the easiest 3D console Zelda installment. But maybe that's because I've played it the most out of the five.