The Magic Meter, it adds limitation to the series. I don't mean it stops the series from being awesome, I mean it stops the series from becoming incredibly dull. You all saw what happened with Skyward Sword: the Sword was the singlemost important item in the entire series. What happened to Fire, Ice and Light arrows? What happened to diversity in item usage? What happened to having to think beyond ammunition when in a battle? Nintendo, you're not even trying. I realize a company's existence is to gain money, but I'm not a noob to Zelda. I want challenge, and I want the Magic Meter because it provided me with challenge as well as great fun.
As I made a point before, the story seems to never change in the Zelda releases. They're following the same ol' plotline: Peaceful establishment, evil force, find stuffs out, dungeons, find out more, forge something, undeniably WIN in the final boss. Where's the ambiguity? Where are the alternate scenes? Where are the unexpected events? I understand that Zelda has never really touched upon multiple endings and particularly sad events with the exception of Majora's Mask, but given that we do have an example of what Nintendo could do, why resort to the typical, annoyingly predictable "Hero Story" that we've played for the past 14+ games? Nintendo, please try harder.