Justac00lguy
BooBoo
Now just to clear up any confusion here, heart containers are the item that we typically obtain after the completion of a dungeon. I'm not saying that we get rid of the current life system, just the appearance of Heart containers within dungeons.
Heart Containers/Pieces are the source of Link's health and life in a Zelda game, they have been apparent in some shape or form within all the canon installments and is one of the most noticeable staples. It's a pretty effective system however I wanted discuss something within the current system itself.
Now each game is different in its own right but the way we obtain both heart containers and heart pieces is rather similar. You will start of with the typical three heart containers and as you advance through specific you get a heart container, therefore raising Link's life and the duration of damage he can withstand. However we also gave heart pieces, these are usually scattered throughout the world or are gifted to Link by completing a certain quest/mini-game. It typically takes a total of four heart pieces to complete a full heart container so their importance is slightly less significant than "A" heart container.
Now as we advance through the game not only do we get more experienced but we also gain more items, upgrades as well as heart containers, as these are staples within dungeons. Now on average we have around 6-8 dungeons within each game and, most of the time, these gift Link with an extra heart container. So essentially as the game is meant to follow a difficulty curvehthe, the game is actually getting easier as we are just being handed heart containers for simply progressing.
Now what I essentially want to do here is take out heart containers completely or in a lighter way, take them out of compulsory dungeons. This would mean that us, the player, would have to work harder or go out of the way in order upgrade Link's life capacity and generally it could raise difficulty as well as more emphasis and motives of exploration. So how do you feel about this idea? Do you think it could be welcomed or do you like the current system?
Heart Containers/Pieces are the source of Link's health and life in a Zelda game, they have been apparent in some shape or form within all the canon installments and is one of the most noticeable staples. It's a pretty effective system however I wanted discuss something within the current system itself.
Now each game is different in its own right but the way we obtain both heart containers and heart pieces is rather similar. You will start of with the typical three heart containers and as you advance through specific you get a heart container, therefore raising Link's life and the duration of damage he can withstand. However we also gave heart pieces, these are usually scattered throughout the world or are gifted to Link by completing a certain quest/mini-game. It typically takes a total of four heart pieces to complete a full heart container so their importance is slightly less significant than "A" heart container.
Now as we advance through the game not only do we get more experienced but we also gain more items, upgrades as well as heart containers, as these are staples within dungeons. Now on average we have around 6-8 dungeons within each game and, most of the time, these gift Link with an extra heart container. So essentially as the game is meant to follow a difficulty curvehthe, the game is actually getting easier as we are just being handed heart containers for simply progressing.
Now what I essentially want to do here is take out heart containers completely or in a lighter way, take them out of compulsory dungeons. This would mean that us, the player, would have to work harder or go out of the way in order upgrade Link's life capacity and generally it could raise difficulty as well as more emphasis and motives of exploration. So how do you feel about this idea? Do you think it could be welcomed or do you like the current system?
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