• Welcome to ZD Forums! You must create an account and log in to see and participate in the Shoutbox chat on this main index page.

Rate the Last Game That You Played

Led

Joined
Feb 23, 2018
Gender
Male
Path of Exile (PoE) 8/10
MMO RPG - Dark fantasy
This is my favorite MMO, I played games like MU, Tibia, Diablo 3, but my favorite is Path of Exile. Pleasant graphics, lower than in D3. A bit brighter and less dark world. There is the possibility of trading orbs, which in D3 removed, and in PoE is part of the game. Unlike Diablo the game is free to play, it seems to me that it has a larger community.
Unlike D3, you do not just go and click, which is boring.
You have a lot of fun builds, you can create your own unique characters with unique properties. Maybe create your own items using poe orbs, learn to use the skilltree. You need to learn which orb is worth what they have properties.
Do you feel it, the purpose of life is not an experience, I will not replace your teachers, people have their goals, they have their ambitions and their ideals. If you love exalted orbs, then you can buy exalted and other poe orbs https://odealo.com/games/path-of-exile
In general, currency in Odealo is a very big part of the game in the Path of Exile.
Born from wild fields, exalted orbs poe orbs & poe currency
It is a lot of fun for long hours. I recommend it
 
Last edited:

Ninja

Well well well
Joined
Jul 5, 2017
Nier Automata - 9.5/10. Truly an amazing game. If I would have played it in 2017, it would have been Game of the Year for sure. I could write essays with how much I enjoyed playing this, but I'll spare the heavy typing for another time.

TLDR: Story is incredible and took me by surprise more than a few times. The character and level design is unparalleled. The soundtrack was unique, and very smooth, I thought Pascal's Village theme was awesome, and Weight of the World is a masterpiece. Gameplay is fast, fluid, and easy without getting too repetitive. I'm defintiely going to start a new playthrough and do as many sidequests as possible.

I'm still processing all the details as I just beat Ending E not too long ago. eriherjgjgoeh
 
Last edited:

Led

Joined
Feb 23, 2018
Gender
Male
Fortnite 6/10

I played Fortnite, the game is good. I probably would have rated it better if I had never played PUBG before.
Probably that's why I'm irritated by the lack of realism in graphics. I know that this type of texture is aging slower, as Blizzard does. But graphics in fortnite are old, and weapons look like water guns.
I definitely prefer PUBG
 

DekuNut

I play my drum for you
Joined
Jan 30, 2011
Location
Tangent Universe
Shrek 2: Beg for Mercy (GBA, 2004)
4/10
A short game that shows the story of Shrek 2 from Puss's point of view, ending when Shrek and Donkey wake up to find themselves changed. The story isn't much to write home about, nor is it trying to be. Puss's motivation very much goes against the Puss from the original legend (note, this came out before the prequel film was even conceived, and so states in the opening that the entirety of his backstory is the classic Puss in Boots story). The quest for the Ogre-Sword is a bland reason to add in an extra world that doesn't really add anything. There's also random levels where you play as Shrek and Donkey that would make more sense if this weren't Puss's game. They were definitley hurting for content with this one.
Graphics aren't terrible for the GBA era, I'll give them that. The characters are recognizable and the atmosphere quite good. The only thing I need to hurt are the stupid posters in the background of the Far, Far Away segments.
Gameplay-wise, it's a platformer. You have to take a lot of leaps of faith to beat this game, which is not how platformers should be made. The difficulty shouldn't come from guessing where the next platform is. The knockback from enemies is also absurdly far, so even if you're standing on one side of a platform, it's quite possible that the frog enemy will just knock you off the other side in one hit. Similarly, a lot of the aerial enemies are badly placed, and often hard to hit with your sword.
The idea of using coins as collectibles is interesting, but getting them requires so many more leaps of faith. If I want to get all the coins in the game, I pretty much have to look at a guide. Maybe making it 30 coins/level instead of 40 would have made it so they didn't have to come up with all these random places to hide the coins, making the levels a little more streamlined and fair.
I like it for nostalgia's sake (had it when I was a kid), but that's honestly the only reason to go back to this game. Or I guess if you're a huge Shrek fanboy.
 

Led

Joined
Feb 23, 2018
Gender
Male
Playerunknown's Battlegrounds 9,5/10

known as PUBG.

Currently the best Battleroyal game.
PUBG is not innovative, the creators gathered all the best from other Battleroyals and glued it together. Big realism, nice graphics, very high level of difficulty.
Game only in Multiplayer mode. You are thrown in the middle of the island (or fenced desert), your task is to survive. With the passage of time, the area is diminished, staying out of the zone results in rapid loss of health.
It is a pity that boxes in PUBG are getting harder than poe orbs, currency in PoE is getting easier and is cheaper
Headphones are required, and if we want to play with other people (including with friends), a microphone is needed.
A game worth every cent that costs

Something unusual is in the Path of Exile, it seems to me that it's currency, you'd like to visit your market, and here is the Path of Exile. You were no longer young, you acquired wisdom - it's time to get up from your knees and show some love.
Let the bird adhere, and the willow shimmers, I repeat, still Szumi does not understand.
Like currency what PoE has in itself, I'm PoE currency myself. Therefore, even today, looking for what is exalted, I think that it is worth to stop before I fall asleep. It is possible that you will have to buy items or exalted orbs, but it's worth doing to shake the world again. This is a link to the discussion about the Path of Exile, I read it and I feel great.
PoE Currency
 
Last edited:

Castle

Ch!ld0fV!si0n
Joined
Oct 24, 2012
Location
Crisis? What Crisis?
Gender
Pan-decepticon-transdeliberate-selfidentifying-sodiumbased-extraexistential-temporal anomaly
Bound By Flame 5ish/10
I'm going to try to go easy on this one. It's from a middle market developer and... they try. I try to dwell on what this game tries to do well, and that's combat which is mostly functional, ultimately servicable but still not very fun, and the roleplaying gimmick with the demon that's just kinda thin. While it does do the whole appearance changing based on your morality thing that so many games hype up and flub well, ultimately the only effect it has is on the ending. I mean, if you decide to be selfish and give into the demon your character literally transforms into a flaming horned devil. It's pretty sweet. Their tone of voice not only changes but their delivery also becomes more aggressive to denote their change in behavior.

Otherwise the game's budget shows. The animations are top notch. They're actually pretty impressive. As is the movement of the camera. The motion in this game is sick. Combat offers only so many options and you can get by on as many as you want really. Even though the game makes such a big deal out of you being some sort of trap master you only get one kind of trap in the entire game, three melee heavy weapons that don't offer up much difference between them, daggers, a crossbow, and a selection of magic spells.

Companion characters are dull and uninteresting. In combat they're the first to fall unless you have them set to defend which turns them into invulnerable tanks that aggro enemies so you can focus on bashing them in the back one at a time. Total cheese, but necessary since you take damage hard and the only real effective way to avoid damage is with timely blocks and evasions. Enemy attack animations, however, aren't telegraphed well so it can be next to impossible to avoid getting hit. Your combat maneuverability is arbitrarily limited based on what stance you're in which makes combat kinda silly. There's not a lot of enemy variety either.

Levels are small and devoid of much detail. This is where the game's production values really show. The story makes an attempt at world building but it mostly fails. You get some spotty instances of lore but they're fleeting. Overall the world just isn't interesting. The story is mostly plot driven towards your objective. Makes it easy to follow but also pretty dull.

And the voice acting for the main character is bad. The rest of the voice cast is good enough but why these budget titles always seem to get such obnoxious voices for the main character is beyond me.

Over all the game works but it feels like a lot of frustration for what it's worth.
 
  • Like
Reactions: Led

Ninja

Well well well
Joined
Jul 5, 2017
Pong for Atari 6/10.

Characters are completely mindless and don't ever see reason. The story kept getting harder and harder with each level, and the lack of dialogue was very off putting, two mute adversaries just didn't work. The soundtrack was too quiet for me as well.

Decent time killer but definitely not GotY material.
 

Ronin

There you are! You monsters!
Forum Volunteer
Joined
Feb 8, 2011
Location
Alrest
Middle-Earth: Shadow of War (Trial Mode) [In-depth summation of my experience]
*Contains story spoilers*

As someone who never got a chance to play the original, when I saw the SoW banner in the PSN store I figured it would be a good access point. Some backstory: last year, Warner Brothers came under fire for trying to implement the Marketplace into a single-player game, which is the typical center for lootboxes and microtransactions. Players were confounded to learn that the last act of the game became dependent on the Marketplace as the vaunted Nemesis System was dumbed down to a massive grind and the "loot" was used to help quicken the process. But since then several countries have started taking a look at lootboxes as a form of gambling, and the developer Monolith announced soon after that the Marketplace would be patched out later on.

The trial version contains the prologue and the opening act in which the player takes control of the Ranger, Talion, on his quest to rid Middle-Earth of Sauron's dominion. It was only active May 17-22 and required a PSN acount for certain online features (such as backing up save data in case you wanted to purchase the full game later on); there was no sign of the Marketplace. During my playthrough, I was able to fully explore two pseudo-open world areas: One a Gondorian city-state and the other Orc settlements scattered about Mordor. There was very little to garner via exploring, but instead the environment could be interacted with as part of the aforementioned Nemesis System.

Anyone familiar with the Middle-Earth series probably knows that Talion's family gets killed in the first game, and he encounters the Wraith Celebrimbor, none other than the elven Smith of the Rings of Power. In Shadow of War, they forge a new Ring to combat Sauron, but it gets taken by the Dark Mistress Shelob in her human form. She bids Talion to locate the Palantir in the Gondolian stronghold, which happens to be under siege by Orc invaders. They help the Gondorian forces and gain access to the treasure vault only to find that the Palantir had already been moved to safety. After this, Talion returns to Shelob to seek out answers from her in Mordor, but this is around the point that I'd stopped following the story just to mess around. Still, it lays the groundwork for a fantastic Tolkienesque tale.

Graphically, the SoW wasn't mindblowing in any significant way as it reminded me more of a 2014 game (ie Dragon Age: Inquisition) than a 2017 "tech demo", like Horizon: Zero Dawn. The artstyle consisted of a mixture of browns and greens accentuating the atmospheric grittiness of the looming umbrage of the titular war. Structures looked like simple facades with striking similarities to the architecture from Return of the King, most notably, suggesting that Minas Tirith was the main inspiration for the opening locale. It's also worth noting that the character models are actually quite detailed, albeit the Orc designs may range from fearsome to downright comical yet somehow copy/paste in nature.

Speaking of Orcs, they are the highlight of the game's true bread and butter: the Nemesis System. The main objective is to hunt down Orc Captains and kill them before they can pose a threat. Each of them are different in their own way; they can attack differently, are immune to arrow damage, or have mortal weaknesses to elements such as fire or poison. But there's even more to it: an Orc Captain has a chance to encounter you again even if they've been killed before by "cheating death", only this time they'll be a level higher and deal more damage. It's also possible for them to either attempt a retreat or humiliate you. One minor annoyance I had is that every time they returned, they had a full monologue that couldn't be skipped and it broke the immersion of a battle I was in beforehand.

Having said that, the combat is a strange mixture between Assassin's Creed and Dynasty Warriors, with a splash of the "freeflow system" from the Arkham games. Earlier I said that the environment could be interacted with, meaning that Talion can scale the sides of virtually any building and stealth around to either take down lookouts or perform a death-from-above strike. If he's spotted then it's fairly easy to get mobbed, compelling the player to dodge or parry oncoming attacks while the other AI waits their turn. Unfortunately, during these instances combat can feel clunky and unpredictable, and sometimes Talion would get stuck on a wall that I wanted him to climb, which could get frustrating. But the huge amount of customization past the initial hours more than made up for it as Captains dropped plenty of awesome loot/upgrades and the skill tree had some fun options.

All in all, I'm not certain about purchasing the main game in June once the Marketplace is ripped out, but my first impressions are mostly positive. Anyone looking for an action/adventure title with a competent combat system might find Shadow of War a suitable timesink. It only took about a couple of hours to break free from the exasperating bits, but again, I would definitely wait until June because Warner Brothers shouldn't have to take a cent more from anyone than they already have.

This has been a friendly PSA. Have a nice day!

7/10
 
Last edited:

Alita the Pun

Dmitri
Joined
Oct 6, 2016
Location
Nintendo Memeverse
Gender
A Mellophone Player... Mellophonista?
Unreal Tournament 4
7/10

I downloaded this game on the Epic games app and tried it out. it was a difficult game to learn. there is a very steep learning curve and a lot of the players online are very high skill. after a good amount of practice I began to win more and more and I think I really understand the feel of the game. the game itself is very cool. it combines movement mechanics inspired by Mirrors Edge with the first person shooter design that we know and love. the game features an arsenal of weapons with different abilities that are often scattered near spawn points. examples are sniper rifle, scrap cannon, and link rifle. there are many more but these are just a few. the main two modes are Deathmatch and Blitz.

Deathmatch is just as you might expect:
a classic free-for-all where the player with the most kills at the end of 10 minutes wins the game. it's fast paced and exciting but there is often a skill curve.

Blitz is a unique, infiltration type game:
One team defends and one team attacks. the defenders have 5 respawns. The attackers have unlimited lives but a time limit to win. The attacking team must escort the flag carrier to the capture point near the defender's spawn. once the flag is dropped it slowly makes it's way back to the attacker's spawn. the attacking team earns points for how fast they can make the run. they get 1,2,or 3 points depending on how fast they go. if the defending team holds the point, they get one point. there are 6 rounds so each team gets 3 turns on attack and defense. all this seems complicated but actually makes for a really fun game where teamwork and mastery of all the elusive moves you have are crucial.

there are a lot of great parts of this game but it is still in beta version and has a lot of work. for one. Epic Games is putting no money into it. aka there is no production team. they have turned the job over to the community to create new maps, game modes, and weapons. this makes for a slower production of the game. for instance, there are only 2 fan made levels that are fully rendered. the rest of them are unfinished skeleton maps with roblox-like graphics. in order to play these fan made levels, you have to pay to unlock them since the base game is free (It comes with three levels that are free) part of that money goes to the level designer and part of it goes to Epic Games. as with any game in Beta, there are a lot of bugs and it does tend to crash a bit. looking past that, its a great overall game and it has a lot of potential. I look forward to watching the game progress and would recommend it to many fans of the previous UT games.
 

YIGAhim

Sole Survivor
Joined
Apr 10, 2017
Location
Stomp
Gender
Male
Fortnite for Nintendo Switch

9.5/10

I prefer pubg but Fortnite is also great and it is finally on a console I own (I simply cant play on pc). Grt to play with friends this way and have tons of fun
 
  • Like
Reactions: Doc

Users who are viewing this thread

Top Bottom