Rytex
Resident Netizen
- Joined
- May 10, 2010
- Location
- Random house on Earth.
As you may know, I am a Dragon-type Trainer. But before you go off and start saying "Your party needs something to trump Ice," I have included such.
Pokemon - Moves
1. Dragonite - Thunder, DragonBreath, Fly, Draco Meteor
2. Garchomp - Dig, DragonBreath, Dragon Claw, Draco Meteor
3. Salamence - Flamethrower, Dragon Claw, Return, Draco Meteor
4. Flygon - Fly, Rock Tomb, Earthquake, Draco Meteor
5. Kingdra - Waterfall, Ice Beam, Toxic, Draco Meteor
6. Charizard - Metal Claw, Flamethrower, SolarBeam (yes, he can actually learn this), Sunny Day
Strategy: All Draco Meteors are Last-Resort techniques. I will not sacrifice Special Attack unless my need is dire (e.g. my pokemon is about to die). Charizard is my Wild Card. It can still learn Dragon attacks, but it serves as the trump to Ice and Rock (they're the only ones who can do 400% damage to any of my pokemon), since it knows no Dragon-type attacks, but if necessary, I will teach it Draco Meteor as well. Whenever a trainer sends out any pokemon with an element I have a trump to, I'll usually not switch until I've worn him down a ways. If it uses attacks that trump mine, I switch immediately to the trump over his. If my pokemon is about to faint, I use Draco Meteor, which does tremendous damage, but lowers Sp. Atk massively in return. Garchomp and Flygon aren't intended for stalling, but they can be used as such, with their Sandstorm-causing ability. Essentially, I did a small tournament with this party. I won (narrowly, due to one trainer in the first round whose entire purpose was sending out six Wobbufetts and having them all use Destiny Bond on my team members, but after him I had no difficulties), but I just wonder if you guys think it's a well-rounded party or not.
Pokemon - Moves
1. Dragonite - Thunder, DragonBreath, Fly, Draco Meteor
2. Garchomp - Dig, DragonBreath, Dragon Claw, Draco Meteor
3. Salamence - Flamethrower, Dragon Claw, Return, Draco Meteor
4. Flygon - Fly, Rock Tomb, Earthquake, Draco Meteor
5. Kingdra - Waterfall, Ice Beam, Toxic, Draco Meteor
6. Charizard - Metal Claw, Flamethrower, SolarBeam (yes, he can actually learn this), Sunny Day
Strategy: All Draco Meteors are Last-Resort techniques. I will not sacrifice Special Attack unless my need is dire (e.g. my pokemon is about to die). Charizard is my Wild Card. It can still learn Dragon attacks, but it serves as the trump to Ice and Rock (they're the only ones who can do 400% damage to any of my pokemon), since it knows no Dragon-type attacks, but if necessary, I will teach it Draco Meteor as well. Whenever a trainer sends out any pokemon with an element I have a trump to, I'll usually not switch until I've worn him down a ways. If it uses attacks that trump mine, I switch immediately to the trump over his. If my pokemon is about to faint, I use Draco Meteor, which does tremendous damage, but lowers Sp. Atk massively in return. Garchomp and Flygon aren't intended for stalling, but they can be used as such, with their Sandstorm-causing ability. Essentially, I did a small tournament with this party. I won (narrowly, due to one trainer in the first round whose entire purpose was sending out six Wobbufetts and having them all use Destiny Bond on my team members, but after him I had no difficulties), but I just wonder if you guys think it's a well-rounded party or not.