Hopefully you didn't click the thread if you haven't played the story stuff yet... This thread is for ranking the Sage Avatars and their abilities. Don't think I saw one for them yet.
1. Mineru's Construct - absolutely no way I can't choose this as my favorite. Your own personal mech that gives you more to do with your resources and helps you circumvent almost any environmental block? Hell yeah! She can cross gloom, quicksand, muck, lava, water... assuming those latter four aren't too deep that Link gets submerged. Her unfused arms are also a reliable way to hit things without using up durability. She is extremely useful and cool.
2. Yunobo's Vow - my favorite sage next to Mineru. I love my boy. And my boy is extremely helpful. His charge breaks boulders so I don't have to use up weapons to dig through caves and such. It's also funny to use him as a cannonball while you're riding things. I use him constantly.
3. Tulin's Vow - this one's a no-brainer. Flat forward momentum while gliding is a game-changer.
4. Sidon's Vow - I think people sleep on this one because they only think about it in the context of the Water Temple, but the fact that his water shield makes you wet is a really handy niche tactic. If you've got weapons with water attack boosters, he's your man. You can also use it to protect yourself from high temperatures for a time. If you don't wanna change your armor or use food, he's your man.
5. Riju's Vow - Now THIS is one I actually don't really use at all. Like, it admittedly feels kind of redundant outside of puzzle solving because why use that when I can just fuse a shock arrow? Though you could argue its aoe potential is a point in its favor.
1. Mineru's Construct - absolutely no way I can't choose this as my favorite. Your own personal mech that gives you more to do with your resources and helps you circumvent almost any environmental block? Hell yeah! She can cross gloom, quicksand, muck, lava, water... assuming those latter four aren't too deep that Link gets submerged. Her unfused arms are also a reliable way to hit things without using up durability. She is extremely useful and cool.
2. Yunobo's Vow - my favorite sage next to Mineru. I love my boy. And my boy is extremely helpful. His charge breaks boulders so I don't have to use up weapons to dig through caves and such. It's also funny to use him as a cannonball while you're riding things. I use him constantly.
3. Tulin's Vow - this one's a no-brainer. Flat forward momentum while gliding is a game-changer.
4. Sidon's Vow - I think people sleep on this one because they only think about it in the context of the Water Temple, but the fact that his water shield makes you wet is a really handy niche tactic. If you've got weapons with water attack boosters, he's your man. You can also use it to protect yourself from high temperatures for a time. If you don't wanna change your armor or use food, he's your man.
5. Riju's Vow - Now THIS is one I actually don't really use at all. Like, it admittedly feels kind of redundant outside of puzzle solving because why use that when I can just fuse a shock arrow? Though you could argue its aoe potential is a point in its favor.