- Joined
- May 11, 2011
So this game has 7 dungeons IMO - The four elemental temples, plus Hyrule Caste (floating section only) as it has it's own map and a heart container, The Construct Factory (as it is structured like a dungeon and ends in a boss fight and heart container, albeit in an arena elsewhere), and the final descent to Ganondorf, whatever you want to call it - Gloom's Approach? Forgotten Foundation? Gloom's Origin? Central Hyrule Depths? (I will go with the latter as that covers all it's sections)
With that in mind, here's how I rank them:
7 - Construct Factory - The only dungeon I didn't really enjoy. The leadup to it was really cool, but I'm counting only the dungeons here. The dungeon had it's moments, but the technologically based stuff is less to my taste than other aspects of zelda dungeons. Still though, it was fun experimenting with Zonai devices. I'm sure I didn't do some of these solutions the intended way, and I definitely found it the most difficult dungeon too. Boss fight I didn't like. Just way too slow controlling that mech.
6 - Central Hyrule Depths - Not a traditional dungeon hence the low ranking, but I still think it deserves to be included as it is lengthy enough and culminates in the final boss fights. The environment was great, unsettling, atmospheric, and very eerie and threatening. As it should be. I think it did a good job for what it is. The bosses were epic. The army, the 2 forms of Ganondorf, and the Dragon fight. Very good sequence of bosses there.
5 - Water Temple - My least favourite of the standard 4 elemental temples. Still though, it was enjoyable enough. The place looks gorgeous, very pretty looking structure and magnificent aesthetics. Unfortunately though, it is pretty small. You only go 'inside' the temple for 1 room. Still though, I enjoyed it, but could have been bigger. Boss was silly, but in the good way, a cool twist. Though pretty annoying to fight.
4 - Fire Temple AKA Gorondia - Close with the Water Temple but I give this one the edge for being a better sized dungeon. The mine cart stuff and using Yunobo to blast through rocks was really fun. And it is a great looking dungeon also. Boss was pretty decent.
3 - Wind Temple AKA Stormwind Ark - A dungeon on a ship is always a good thing. It is no Sandship, but I still had an enjoyable time here. It was my first dungeon and I found myself thinking that dungeons are finally back. Great environment and great boss. A little on the small side though.
2 - Hyrule Castle - Just a great, intimidating place, and very good moments story-wise. And the fact that it is floating is a cool twist.
1 - Lightning Temple - A true desert temple which I loved. Gave me serious Indiana Jones vibes. And very decent size too. Felt the most like a traditional zelda dungeon for me. Boss really cool, though it gets a bit crazy in the later stages with so much going on.
Overall, a huge, huge improvement over BOTW's dungeons. The divine beasts didn't quite work for me as dungeons (though Hyrule Castle in that game was excellent).
I just wish we had a Forest Dungeon.... maybe dlc?
With that in mind, here's how I rank them:
7 - Construct Factory - The only dungeon I didn't really enjoy. The leadup to it was really cool, but I'm counting only the dungeons here. The dungeon had it's moments, but the technologically based stuff is less to my taste than other aspects of zelda dungeons. Still though, it was fun experimenting with Zonai devices. I'm sure I didn't do some of these solutions the intended way, and I definitely found it the most difficult dungeon too. Boss fight I didn't like. Just way too slow controlling that mech.
6 - Central Hyrule Depths - Not a traditional dungeon hence the low ranking, but I still think it deserves to be included as it is lengthy enough and culminates in the final boss fights. The environment was great, unsettling, atmospheric, and very eerie and threatening. As it should be. I think it did a good job for what it is. The bosses were epic. The army, the 2 forms of Ganondorf, and the Dragon fight. Very good sequence of bosses there.
5 - Water Temple - My least favourite of the standard 4 elemental temples. Still though, it was enjoyable enough. The place looks gorgeous, very pretty looking structure and magnificent aesthetics. Unfortunately though, it is pretty small. You only go 'inside' the temple for 1 room. Still though, I enjoyed it, but could have been bigger. Boss was silly, but in the good way, a cool twist. Though pretty annoying to fight.
4 - Fire Temple AKA Gorondia - Close with the Water Temple but I give this one the edge for being a better sized dungeon. The mine cart stuff and using Yunobo to blast through rocks was really fun. And it is a great looking dungeon also. Boss was pretty decent.
3 - Wind Temple AKA Stormwind Ark - A dungeon on a ship is always a good thing. It is no Sandship, but I still had an enjoyable time here. It was my first dungeon and I found myself thinking that dungeons are finally back. Great environment and great boss. A little on the small side though.
2 - Hyrule Castle - Just a great, intimidating place, and very good moments story-wise. And the fact that it is floating is a cool twist.
1 - Lightning Temple - A true desert temple which I loved. Gave me serious Indiana Jones vibes. And very decent size too. Felt the most like a traditional zelda dungeon for me. Boss really cool, though it gets a bit crazy in the later stages with so much going on.
Overall, a huge, huge improvement over BOTW's dungeons. The divine beasts didn't quite work for me as dungeons (though Hyrule Castle in that game was excellent).
I just wish we had a Forest Dungeon.... maybe dlc?
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