I can understand why you would want a really big, drawn out, epic Zelda game. We got that in Wind Waker I think and Twilight Princess. The one thing I can't understand, though, is how you want many items used only once. Maybe you just like lots of stuff on the screen to show off with? It's not practical though, or fun in my opinion. What's the point of having all these items and using them just once. In my opinion it's a waste of space. OK so my friend has Kirby SS Ultra, yeah he thinks it's fun, but not because it has so much stuff in it. No, because it has QUALITY gameplay.
I'm sure no one would like let's say... a CD-i game that had a 40 hour story and a crap load of ****ty side quests, with special moves that were impossible to do.
I think what you want is quantity AND quality. Although -whatever his name is- already confirmed Skyward Sword was going to be shorter, with denser gameplay. We're gonna have to live with quality, which is fine by me.