Mellow Ezlo
Spoony Bard
I dislike lynching inactives on Day 1 as a general principle. I find they usually don't grant any real information, and a smart mafia will make a similarly bland night kill to give town little information on D2, thus creating essentially another D1.Johnny I like almost everything you've had to say but this is straight incorrect
Unless you find a better target then lyncing an inactive who has given nothing to the game is the best choice on d1. D1 is a crapshoot anyway and it sets the precedence that the thread won't tolerate slank, which wolves love to do more the further the game goes.
Inactivity can also hurt town's chancss later in phases because eventually you have to address it and it gives wolves easy discussions in phases where they normally would have struggle to maintain acting natural.
And before yoy say it: Yes, replacements are also bad for town since they enter into games and 9/10 times don't bother to read previous phases, or at worst do and never "catch up" and never contributing. The replacement is never bound to any weird behaivor the slot has done before and has the excuses needed to coast a whole phase ("gotta give them a chance, guys!")
It's the number 1 reason Town on FFR will lose a game because everyone just relies on replacements and won't try to punish slank until like F5, the worst time to deal with it.
My vote probably stays on SunFan but lynching inactives is absolutely a valid d1 strat.
You could say scum often hop on easy D1 mislynches, and you'd be correct. You could also say they prefer to stay off for that very reason, and you'd also be correct. I find easy lynches like that just end up causing WIFOM and leave us scratching our heads, they don't really help town much at all unless it results in a mafia lynch, which I don't find happens all that often, especially with as many inactive players as this game has.