Huh? What? You do this, too?
No wonder you find Ganon actually hard. You preserve your light magic and aim for his face with your light arrows. What are you doing? Just roll under his legs. Honestly, it's simple. Easier than TWW Ganondorf.
I'm quite fatigued with arguing subjective points of difficulty; I'm not here to go circular logic on which one is harder, and I think it's a waste of time. What I am here to say, and has been my main point since the first post I made is this: In WW Ganondorf, you hold up your shield, and you parry. That's it. You can dance around if you'd like, but it's next to pointless. There's absolutely 0 challenge. I brought up conflicting points in OoT and MM. In those two games, you can't just hold up your shield and press the parry button. You have to demonstrate some method of skill and timing other than pressing the A button when you hear a sound. Whether or not that is actually "difficult" is subjective, but it's still more than pressing just one button. If you were just smart enough to roll under his legs the first time you fought him, then I guess you're a pretty cool and smart gamer. But the battle is designed like this - I've used Light Arrows and the Master Sword to beat Ganondorf. I don't have the Master Sword anymore. What can I use? The Light Arrows. You can design alternate methods to get to the tail, but this is what you obviously try first.
And also, I can't help but feel that everyone is just shying away from actually defending WW. Saying that another game's final boss is subjectively easier doesn't excuse that, especially because of the unique characteristics of the WW battle. The thread is about what WW did wrong, and how it could've been corrected. It's all well and good to compare and contrast, but when the conversation turns to whether or not OoT was subjectively easier, it's lost its purpose. The OP was about how WW Ganondorf has some flawed technical issues that make it less than exhilarating, and we should stick to those flaws and why they don't work, or argue that they're not flaws at all and make a better experience.
WW's final battle would have been much better if 1.) There was no parry option, or 2.) The parry just didn't work on Ganondorf.
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