Blendercat
Riding Suicune
- Joined
- May 2, 2011
- Location
- Twilight Palace
I really love OoT 3D; it's an amazing game, with some really challenging battles and places. But... I feel that the battle(s) between Ganondorf and Ganon don't really live up to my expectations of a Final Battle. I mean, sure, they're good boss battles, but, they only really feel like a normal boss battle.
Think about it: Ganondorf has 3 attacks, all of which are easily avoidable and counteracted. Ganon has... one real attack, maybe two. Compare this to the likes of perhaps, Phantom Ganon or Morpha. These are two of my favorite OoT bosses, not only because they're pretty sweet, but they have really nice gameplay. You had to be aware of what was going on all around you, like with the first phase of Phantom Ganon, or Morpha's arms.
Sure, Ganondorf has to be defeated without L/Z-targeting, but, you only need to target him when you use the bow, and even when you slash at him, you can L/Z-target then. Ganon's battle, it's just too easy. It felt too straightforward for me for Zelda, especially when you look at battles like Phantom Ganon, or Stallord, or Morpheel. You just shot him with an arrow then smacked his tail. It just felt too easy for me.
Now, the final battle in Twilight Princess also felt a little easy, at some parts. I felt that Puppet Zelda was far too easy. Partially, I knew how it worked, but even so, I thought that the means of defeat were too easy. I'll admit, Horseback Ganondorf and Beast Ganon were battles I'd expect from a final battle. Beast Ganon had a really good mechanic, but it felt quite similar to Phantom Ganon. Horseback Ganondorf, I felt, really was different from most battles in the Zelda series.
Those are my thoughts. Don't get me wrong, though, OoT and TP were amazing games. I just feel as though the last bosses were a touch easy for me. Also note I've only completed three Zelda games; OoT, TP, and ST; so if there are really good final bosses, I probably haven't played them. If you agree or disagree, just say so, and why.
Think about it: Ganondorf has 3 attacks, all of which are easily avoidable and counteracted. Ganon has... one real attack, maybe two. Compare this to the likes of perhaps, Phantom Ganon or Morpha. These are two of my favorite OoT bosses, not only because they're pretty sweet, but they have really nice gameplay. You had to be aware of what was going on all around you, like with the first phase of Phantom Ganon, or Morpha's arms.
Sure, Ganondorf has to be defeated without L/Z-targeting, but, you only need to target him when you use the bow, and even when you slash at him, you can L/Z-target then. Ganon's battle, it's just too easy. It felt too straightforward for me for Zelda, especially when you look at battles like Phantom Ganon, or Stallord, or Morpheel. You just shot him with an arrow then smacked his tail. It just felt too easy for me.
Now, the final battle in Twilight Princess also felt a little easy, at some parts. I felt that Puppet Zelda was far too easy. Partially, I knew how it worked, but even so, I thought that the means of defeat were too easy. I'll admit, Horseback Ganondorf and Beast Ganon were battles I'd expect from a final battle. Beast Ganon had a really good mechanic, but it felt quite similar to Phantom Ganon. Horseback Ganondorf, I felt, really was different from most battles in the Zelda series.
Those are my thoughts. Don't get me wrong, though, OoT and TP were amazing games. I just feel as though the last bosses were a touch easy for me. Also note I've only completed three Zelda games; OoT, TP, and ST; so if there are really good final bosses, I probably haven't played them. If you agree or disagree, just say so, and why.
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