Not sure what you mean here.
People argue this like one side is right and the other is wrong, it depends on your needs, a desktop is always going to be superior in everything but portability, the only reason to get a laptop is for portability reasons.
I guess my point is this isn't really a valid argument either way.
And this is one of the major points in this discussion. We're now looking at a stage when the PS3 and Xbox 360 will be inferior in power to a phone (note I'm not claiming they are now, nor will they immediately be with the release of this chip, but simply that the seeds have been sown). Consumers want portability, but they also want power to some extent. Up to now mobile gaming has been hindered by it's power and so the knowledge that a mobile device will outpower an only just outdated console only strengthens the idea that it could eventually replace the average families home console slot in their entertainment routine. It's already happening now but, as has been pointed out, mobile gaming as it is still has drawbacks for now.
As I have said before, in terms of power it will always go something like this Gaming Desktop > Gaming Laptop or Console > Low end PC/High end mobile > Wii(U in a year or two).
So yeah, the hardware will likely always be matched in a manner similar to this scale.
I don't see what relevance this has. The point still remains that laptops have overtaken desktops in the general market and so limitations to what you can currently fit into them simply don't stand up in Mr Joe Average's eyes. I prefer desktops too for the obvious power benefits, but people will and do sacrifice power for portability as you have already mentioned.
Just think, people are given the option to spend £300-£500 on a home console, or game on the phone they already own that's only a console generation behind power wise. This in itself won't bury the console industry under the mobile one, but it means the possibility is getting ever more close.
Regardless, the point about laptops was that now that the consumers have decided they prefer laptops to desktops (talking generally here, individual examples like me and you have no impact on what the general consumer consensus is), the technology industry has switched it's focus from pure power, to getting that power into a smaller space. One notable indication of this is how much longer it takes larger pieces of powerful kit to get outdated. If the demand wasn't there, then companies would have no incentive to continually update their mobile technologies and so we'd likely still be without smartphones today.
Okay, these aren't directly related persay, but I think they are close enough;
First off, if we go by numbers, Consoles are already long in the minority, just take some of the most popular apps, the number of installs(Many are 100,000,000 - 500,000,000 installs) outnumber even all the (recent home)consoles added together(only looking at the android installs), so by that definition, consoles have already lost.
However you have to realize that quite frankly consoles(as well as PCs) have a dedicated following, sure some of the "casual" gamers might turn to mobile gaming, but as I said before many(if not most) already have. Honestly as long as consoles(and desktops) are around there will likely still be a following of people that want the best of the best(read rich people) and while they still exist, consoles will likely still.
My point was more about the functionality of the device. In this case the size is an issue. A last generation home console takes up a big space under their TV for functionality that will soon be matched by a mobile device. When issues like connecting their mobile to the TV are solved, why would people have any incentive (other than titles, which again isn't a fixed difference) to remain with their console? All it takes is for the majority to make up their mind contrary to consoles and the companies providing them will switch their focus too.
Yes, I agree, size is an issue, packing that powerful of a chip in a smartphone pretty-much guarantees that you can't get rid of all the heat that would be generated by running it even close to full blast(which is what you would have to do to actually match the PS3 power).
So yes, size is an issue, size is the same issue that makes laptops horrible for heavy gaming, as with such a compact form it is near impossible to dispose of the heat that is generated and if you can't get rid of the heat then it has to throttle the CPU and usually the GPU to keep a safe operating temperature.
It is also the reason why a desktop with the same specs is better, as desktops can usually maintain stable temperatures under full load(at least the ones I have had a chance to mess with) without throttling.
Not to mention, if they are only going to play at home, then why not have a console? Portability doesn't really seem to be an issue, and if they can afford as pricy of a phone as one that contains a high-end chip...
Again, the majority of this seems only to be hurting the idea that consoles will remain above mobiles as gaming devices. Whether these people have sense or not is not a matter for debate regarding this issue as, regardless of how intelligent or otherwise they are, they are still the ones pumping money into the economy and therefore driving what direction our technology industries move in.
My point was these are the causal gamers, the ones that have already turned... Plus as I said, smartphones are never going to be able to deliver near the power that a Console or PC can due to issue of heat, I mean at least unless you want a fan in your smartphone or something...
Evidently not as much as on the major console names. Seeing as we hear multiple stories of small-time developers being forced into the mobile market.
And how many of these small developers produce AAA games(such as something like TLoU)?
That aside, the starting price for a Wii U SDK is ~$2500(
Nintendo's Dev portal) whereas the
starting price for a Mac Pro is $3000. So yeah, if these guys are really stripped for cash, sure, but if they are then why aren't they developing for Android which is totally free? That's the only thing that makes this hard to believe for me...
(Also the
PS Vita SDK is $99)
If all we focused on was [what you are referring to as] facts, then laptops, smartphones and tablets shouldn't even be existing right now. Your argument boils down to the fact that consoles and PC's are physically easier to make more powerful, but that ignores economic trends, general demand and industry interest.
Not at all, they have their place as
portable devices, they are designed to be carried around for people like salespeople, students, relatives that require a lot of tech help, people that travel frequently, etc... However I do say that the rest of the population generally has no real reason to get a laptop unless they need an cheap entry level PC, and those are likely not gamers...
Besides I am totally for smartphone games, I just don't see them replacing consoles any time soon, crossword puzzles perhaps, but not consoles.
And let me ask this, how many serious gamers game on laptops and of the few that do, how many of those are several thousand dollar laptops?
I guess you seem to be looking at the lighter-weight gaming market which more or less already has gone to smartphones/tablets, whereas I am looking at the more in-depth gaming market which tend to play games that require the full power of the latest console(or a high-end PC).
I don't think mobile gaming will replace PC gaming at all. PCs are on the decline, but they're still useful and needed. As such, even if people don't buy a PC specifically for gaming there will always be the option there and so likely a market will persist. Console gaming is what I'm putting under the spotlight here (moreso home consoles, but handhelds are under fire from competition too). That being the idea of a dedicated unit for gaming in the home. Once people realize that they can accomplish as much on their already bought and useful-for-other-purposes phone or tablet, the incentive to get a console at all will diminish rapidly and so will developers motivation to produce for them.
Eventually they will become outdated and can certainly see it happening within the next 20 years if at all.
Yes, but the key here is they can't... The only way that would be even partially true is if we took heat out of the equation... Besides as I have said before, if you can pack x components into a smartphone(and still have issues with heat), then you can pack 5x into a console and not have heat issues.
Thus your console would theoretically have 5x better graphics than the phone, which is pretty-much where we are now.
Don't get me wrong, I think this GPU is wonderful(it also explains why they refused to support OpenGL ES 3.0 with the tegra 4), but I fail to see how this is going to replace consoles, lower the market share perhaps, but that has already been done by mobile games.
Also if people are looking for a console killer, perhaps you should start looking at something more logical like
PlayStation Now, just get a Sony TV and forget the console.
But either way it seems you are pretty certain that things are going to happen this way, since I don't have a time-machine and I cannot predict what new tech will come, I cannot say what will happen for certain, I however I am pretty sure that things aren't really going to be mixed up in such a fashion, but only time will tell.
So yeah, call me up in 20 years and we can see who is right, quite frankly unless we have some serious breakthroughs, I don't doubt my position.