Cfrock
Keep it strong
Readng a comment made by A Link In Time the other day got me to thinking about this. In the next console Zelda title do you think it would be a good idea for Nintendo to give us dungeons that are quite different to what we have come to understand dungeons to be? If so, do you have any thoughts on the kind of dungeon they could use? Or do you think they should stick to the traditional format?
To give an example of what I'm talking about, the specific comment ALIT made was the following:
I hope he doesn't mind me quoting him here but I thought this was brilliant. A stealth dungeon would be a great departure from the franchise's norms and provide a tense and exciting dungeon.
Another example is the idea of a 'chase dungeon', one designed around the notion of one invincible enemy which chases or hunts you throughout the dungeon, forcing you to solve puzzles quickly so as to not be in one place for too long and seeing you have to run and hide when in danger. The map could be used in such a scenario to track this enemy's movements so you don't run into it by mistake.
So do you think Nintendo should mix things up with dungeons that are different to what we're used to? Or would you prefer for things to stay more traditional?
To give an example of what I'm talking about, the specific comment ALIT made was the following:
With the added horsepower of the Wii U, Nintendo could effectively make [Gerudo Fortress] as large as a complex infiltrated in Metal Gear Solid 4. Imagine a stealth dungeon crawling with Gerudo guards-foot soldiers, archers, cannon men. Toss in a new breed of ferocious canine and Nintendo could make great use of fond fan nostalgia and innovation. It'd be an ineresting departure from what players typically associate as a dungeon
I hope he doesn't mind me quoting him here but I thought this was brilliant. A stealth dungeon would be a great departure from the franchise's norms and provide a tense and exciting dungeon.
Another example is the idea of a 'chase dungeon', one designed around the notion of one invincible enemy which chases or hunts you throughout the dungeon, forcing you to solve puzzles quickly so as to not be in one place for too long and seeing you have to run and hide when in danger. The map could be used in such a scenario to track this enemy's movements so you don't run into it by mistake.
So do you think Nintendo should mix things up with dungeons that are different to what we're used to? Or would you prefer for things to stay more traditional?