Music has always played a major role in The Legend of Zelda franchise. With Ocarina of Time (yes I know ALttP did it first but hardly as effectively) musical instruments were a given a prominent role throughout the franchise. The ocarina not only triggered certain story elements but also allowed for quick and easy teleportation. This idea was expanded on in Majora's Mask with the Ocarina of Time literally allowing Link to traverse the boundaries of space and time. A similar effect was present in Oracle of Ages via the Harp of Ages. Twilight Princess allocated a smaller role to musical mechanisms but the influence was still present in the forms of horse and hawk whistles as well as Wolf howling. Spirit Tracks and Skyward Sword returned full force to classical instruments with the Spirit Flute and Harp, respectively, although some fans did criticize their crude implementation.
On the flip side of things with respect to background soundtracks, the franchise has also evolved from traditional MIDI sounds to a full orchestration in Skyward Sword. This shift further defined the atmosphere of the franchise with the sounds vibrantly bringing objects to life and providing an effective complement to the vibrant color palette. There was some bickering in regards to this development as well with few truly outstanding tracks as the main focus was channeled towards producing a more cinematic experience. Nevertheless, the Ballad of the Goddess and Fi's as well as Groose's Theme were incorporated numerous times appearing as late as the third Imprisoned battle.
But enough perspective. Let's cut to the chase. Audio has played a larger role in Zelda than any Nintendo franchise and arguably any game outside of the Rhythm/Music genre. Would the next logical step not be to expand the function of an instrument into a central gameplay mechanic in at least one future title? We've already seen developments along these lines in the past. Recall Ocarina of Time's use of Zelda's lullaby in areas where the Triforce marking appeared. This meant removing special blocks in Link's way or raising/lowering the water level. Would you like to see a dungeon centered around music? If so, how should an instrument be implemented to add a fresh feeling to the franchise? I can see something along the lines of a disconnected dungeon with transportation via song being the only method possible or a hidden song needing to be uncovered and played for further progression.
On the flip side of things with respect to background soundtracks, the franchise has also evolved from traditional MIDI sounds to a full orchestration in Skyward Sword. This shift further defined the atmosphere of the franchise with the sounds vibrantly bringing objects to life and providing an effective complement to the vibrant color palette. There was some bickering in regards to this development as well with few truly outstanding tracks as the main focus was channeled towards producing a more cinematic experience. Nevertheless, the Ballad of the Goddess and Fi's as well as Groose's Theme were incorporated numerous times appearing as late as the third Imprisoned battle.
But enough perspective. Let's cut to the chase. Audio has played a larger role in Zelda than any Nintendo franchise and arguably any game outside of the Rhythm/Music genre. Would the next logical step not be to expand the function of an instrument into a central gameplay mechanic in at least one future title? We've already seen developments along these lines in the past. Recall Ocarina of Time's use of Zelda's lullaby in areas where the Triforce marking appeared. This meant removing special blocks in Link's way or raising/lowering the water level. Would you like to see a dungeon centered around music? If so, how should an instrument be implemented to add a fresh feeling to the franchise? I can see something along the lines of a disconnected dungeon with transportation via song being the only method possible or a hidden song needing to be uncovered and played for further progression.