Justac00lguy
BooBoo
We all know that Zelda games are not famous for their currency system and most of the time rupees can just be dead weight rather than actually meaning something.
Now I know that this in a way it doesn't matter, with how much rupees are given in the game, because at the end of the day it all comes down to what currency actually means, in terms of how important it is. However we have seen quite a contrast in games with what the common rupee is actually worth, games like Ocarina of Time there were a lot less rupees that the player could hold and spend. However in games like Skyward Sword and the Wind Waker the player could gain a huge amount of rupees, with the maximum amounts exceeding 5000.
So which option is the better, should we be given a large excess of rupees or make them scarce?
Now I know that this in a way it doesn't matter, with how much rupees are given in the game, because at the end of the day it all comes down to what currency actually means, in terms of how important it is. However we have seen quite a contrast in games with what the common rupee is actually worth, games like Ocarina of Time there were a lot less rupees that the player could hold and spend. However in games like Skyward Sword and the Wind Waker the player could gain a huge amount of rupees, with the maximum amounts exceeding 5000.
So which option is the better, should we be given a large excess of rupees or make them scarce?