So I was reading a comment from JuicieJ regarding the Item Meter and it got me thinking...what if we had more tradeoffs in Zelda? Oftentimes I feel like the enemy AI and attacks in general are too "safe" for Link, he always has a way of advantage over his opponents. Whether it's attacking a foe and constantly flinching the foe, or somehow having (temporary?) invincibility, Link is just above his enemies.
A way to change this for example would be to reduce the invincibility that Link has. And to make it where Link flinches and takes damage over time for getting hit. Or maybe if he strikes a foe as they prepare an attack, it deals damage but does not flinch them (think the Stalfos/Stalmaster of Skyward Sword?). Or even then, if Link jumps into a pot of lava, he takes initial damage and also has a burning effect after respawning, which deals considerable damage.
What are your opinions? Is Link too safe? Should things be spiced up and perhaps leveraged closer to the enemies' favor?
A way to change this for example would be to reduce the invincibility that Link has. And to make it where Link flinches and takes damage over time for getting hit. Or maybe if he strikes a foe as they prepare an attack, it deals damage but does not flinch them (think the Stalfos/Stalmaster of Skyward Sword?). Or even then, if Link jumps into a pot of lava, he takes initial damage and also has a burning effect after respawning, which deals considerable damage.
What are your opinions? Is Link too safe? Should things be spiced up and perhaps leveraged closer to the enemies' favor?