C
Caleb, Of Asui
Guest
So, for a while now, I've noticed a trend with video games in general where most of the time 2d games are for portable platforms while 3d games go on consoles. The DS (and the PSP, I guess) began to change that by allowing 3d games to work on portable platforms without being something 2d with 3d gameplay like F-Zero. Now, more recently, with the Nintendo 3DS, it seems like the 3DS is limited to 3D games, and nobody is making anything 2D for it (let me clarify, I speak in terms of gameplay. 3D graphics can have 2D gameplay).
As we know, Zelda's most recent portable installments, Phantom Hourglass and Spirit Tracks, have been 2D in terms of gameplay (aside from the boat/train portions); however, with the 3DS, we're already seeing a full 3D title, Ocarina of Time, being remade. More likely than not, the first original Zelda title for the 3DS will be 3D as well. It's highly unlikely that we'll see walking portions be 2D like Phantom Hourglass and Spirit Tracks. And on the Wii, games usually need to be very much 3D to implement Wii controls, which is something I don't see Nintendo backing out on with Zelda.
Where is our 2D Zelda, then? From a number of other games shown at E3 this year, I think it's safe to say that the new example being set is that games released on home consoles should either have motion controls or have a multi-player feature in the main gameplay. The way it looks, motion controls can usually only be used in 3D games, while multi-player tends to work better with 2D gameplay...
... which brings me back to Zelda. For the 3DS, I think we're only going to get 3D games. For the Wii, I think there will be mainly games with motion controls, meaning they will have to be 3D. Will we, then, ever see a 2D Zelda game ever again? Notice what I said earlier about multi-player on home consoles: it usually works better with 2D games.
My examples (New Super Mario Bros. Wii, Kirby's Epic Yarn, and Donkey Kong Country Returns) are all platformers (note: the latter two can have 2P). They haven't really had 2D multi-player games on the Wii other than these; however, look at Four Swords Adventures on the GameCube. That's the only remaining 2D Zelda game that cannot be played on a portable platform. This leads me to believe that, if we are to ever see a 2D Zelda game again, it will be a return of the Four Swords concept, or else some other iteration of multi-player Zelda.
I realize that having to have four players can limit the amount of exploring or puzzle-solving possible. If they were to go the route of two-player, however, maybe it wouldn't be limited as severely.
What do you think? Does the return of 2D Zelda require multi-player? Do you think Nintendo might consider using two players? Or is it possible that we will never see a 2D Zelda game again?
As we know, Zelda's most recent portable installments, Phantom Hourglass and Spirit Tracks, have been 2D in terms of gameplay (aside from the boat/train portions); however, with the 3DS, we're already seeing a full 3D title, Ocarina of Time, being remade. More likely than not, the first original Zelda title for the 3DS will be 3D as well. It's highly unlikely that we'll see walking portions be 2D like Phantom Hourglass and Spirit Tracks. And on the Wii, games usually need to be very much 3D to implement Wii controls, which is something I don't see Nintendo backing out on with Zelda.
Where is our 2D Zelda, then? From a number of other games shown at E3 this year, I think it's safe to say that the new example being set is that games released on home consoles should either have motion controls or have a multi-player feature in the main gameplay. The way it looks, motion controls can usually only be used in 3D games, while multi-player tends to work better with 2D gameplay...
... which brings me back to Zelda. For the 3DS, I think we're only going to get 3D games. For the Wii, I think there will be mainly games with motion controls, meaning they will have to be 3D. Will we, then, ever see a 2D Zelda game ever again? Notice what I said earlier about multi-player on home consoles: it usually works better with 2D games.
My examples (New Super Mario Bros. Wii, Kirby's Epic Yarn, and Donkey Kong Country Returns) are all platformers (note: the latter two can have 2P). They haven't really had 2D multi-player games on the Wii other than these; however, look at Four Swords Adventures on the GameCube. That's the only remaining 2D Zelda game that cannot be played on a portable platform. This leads me to believe that, if we are to ever see a 2D Zelda game again, it will be a return of the Four Swords concept, or else some other iteration of multi-player Zelda.
I realize that having to have four players can limit the amount of exploring or puzzle-solving possible. If they were to go the route of two-player, however, maybe it wouldn't be limited as severely.
What do you think? Does the return of 2D Zelda require multi-player? Do you think Nintendo might consider using two players? Or is it possible that we will never see a 2D Zelda game again?