"What can you say about the artwork of Zelda?" "Artwork of Zelda plays big role for the story. At E3, you'll get to know what I mean. But to be honest, you'll only know how fun it is when you play it.So wait till you play it."
"How strong are the changes in Zelda?"
"To us, two things are important:Fulfilling expactations and surprising the people. I don't yet want to tell how we achieve these this time. Normally, we have the video sequences(cut scenes, i guess?) first and they will be expanded to the retail product. But this time, we focused on assembling the game first and afterwards we made the video sequences. Thus, it was vice versa this time. That's why we coulnd't show much of the game yet. But before the retail release, we will release many information/video(there's just "Many" in the german subs xD). It's important to us to optimize the (game world I think he means) and to alleviate the controls(operation? dunno whether he only means the controls). We take care in making the controls user-friendly, because Zelda has become complicated."
full credit to ark from gonintendo for translating it, anyone wanting to see/hear the full interview (stuff about super mario galaxy 2 and vitality sensor) can see it hear, exxcepts its in german.
also this is from march http://www.gamingmedia.de/videos,id335,shigeru-miyamoto.html
yeah nothing too revealing, but surely you know they are making sure nothing gets leaked and nothing big gets revealed till e3.
"How strong are the changes in Zelda?"
"To us, two things are important:Fulfilling expactations and surprising the people. I don't yet want to tell how we achieve these this time. Normally, we have the video sequences(cut scenes, i guess?) first and they will be expanded to the retail product. But this time, we focused on assembling the game first and afterwards we made the video sequences. Thus, it was vice versa this time. That's why we coulnd't show much of the game yet. But before the retail release, we will release many information/video(there's just "Many" in the german subs xD). It's important to us to optimize the (game world I think he means) and to alleviate the controls(operation? dunno whether he only means the controls). We take care in making the controls user-friendly, because Zelda has become complicated."
full credit to ark from gonintendo for translating it, anyone wanting to see/hear the full interview (stuff about super mario galaxy 2 and vitality sensor) can see it hear, exxcepts its in german.
also this is from march http://www.gamingmedia.de/videos,id335,shigeru-miyamoto.html
yeah nothing too revealing, but surely you know they are making sure nothing gets leaked and nothing big gets revealed till e3.