JuicieJ
SHOW ME YA MOVES!
So in an interview with Kotaku during E3 2014, Miyamoto was asked about Nintendo's statements on their plans to try and make the gaming devices they make next like "brothers in a family of systems" from their most recent fiscal report, and his response was this:
This is very good news. While there hasn't been any kind of official ANNOUNCEMENT that this is happening, the fact that Miyamoto is contemplating is could be a game-changer for Nintendo in the 9th Generation of gaming. Basically, this means that Nintendo could make games that are playable on both a console and a handheld through digital downloading -- and this is exactly the kind of concept I thought of when I read Nintendo's fiscal report.
I considered making a thread on the topic back a few months ago when Nintendo released said report, but I decided not to. Now that Miyamoto has said exactly what I was thinking though, I feel that it's time for me to speak up about it. Nintendo should definitely do this. Imagine being able to purchase a brand-new game for either of Nintendo's next-gen consoles (that's the 9th Generation, people!) and then be able to play it on the other. Imagine being able to play one of Nintendo's handheld games on the big screen without any worry about the resolution being too low. Imagine being able to take one of their console games on the go without any worry of it being too advanced for the hardware. It's a brilliant concept!
Nintendo's always been a major innovative force in the industry, so Miyamoto thinking of this doesn't surprise me at all. Still, I'm really glad that he DID, because that means there's hope for the thing I thought of and wanted them to do so badly becoming a reality. Make it happen, Miyamoto! Make it happen!!
Shigeru Miyamoto said:So, certainly if you look at the show floor, currently the games are designed for the systems they're running on. There are games that in a way take advantage of being on a higher-spec machine that plays on a TV and there are games that are designed to play better on a portable machine. But certainly we've gotten to an age where the technology has advanced and it's become more and more possible to have a similar experience running on a lower-spec system. And even within the Wii U itself we have the Virtual Console, which sort of is an exhibit of how you can have one type of play that is at a higher-spec level and another type of play at a lower-spec level as well. So certainly I think there is possibility in that area in the future.
So, this is a bit of a tangent, but five years ago I think the industry was at a point where many game developers felt that, if they weren't creating games for the highest-spec machine, then they weren't going to get work, that the business would go away.
But over the last five years we've seen that the range of devices that they develop for has expanded, so they're able to decide if they want to create something that is very high spec type of game or something that is for a lower-spec device. So I just think it's good to see the freedom of choice that developers now have.
What I can say is, certainly, within Nintendo the fact that our development environment for our home console is different from the development environment for our portable system is certainly an area of stress or challenge for the development teams. So as we move forward, we're going to look at what we can do to unify the two development environments.
So, particularly with digital downloads now and the idea that you're downloading the right to play a game, that opens up the ability to have multiple platform digital downloads where you can download on one and download on another. Certainly from a development standpoint there is some challenge to it, because if you have two devices that have different specs and you're being told to design in a way that the game runs on both devices, then that can be challenging for the developer—but if you have a more unified development environment and you're able to make one game that runs on both systems instead of having to make a game for each system, that's an area of opportunity for us.
This is very good news. While there hasn't been any kind of official ANNOUNCEMENT that this is happening, the fact that Miyamoto is contemplating is could be a game-changer for Nintendo in the 9th Generation of gaming. Basically, this means that Nintendo could make games that are playable on both a console and a handheld through digital downloading -- and this is exactly the kind of concept I thought of when I read Nintendo's fiscal report.
I considered making a thread on the topic back a few months ago when Nintendo released said report, but I decided not to. Now that Miyamoto has said exactly what I was thinking though, I feel that it's time for me to speak up about it. Nintendo should definitely do this. Imagine being able to purchase a brand-new game for either of Nintendo's next-gen consoles (that's the 9th Generation, people!) and then be able to play it on the other. Imagine being able to play one of Nintendo's handheld games on the big screen without any worry about the resolution being too low. Imagine being able to take one of their console games on the go without any worry of it being too advanced for the hardware. It's a brilliant concept!
Nintendo's always been a major innovative force in the industry, so Miyamoto thinking of this doesn't surprise me at all. Still, I'm really glad that he DID, because that means there's hope for the thing I thought of and wanted them to do so badly becoming a reality. Make it happen, Miyamoto! Make it happen!!