Did anybody else notice Impa gave us numerous options to respond with? Yet another immersive quality I love about this game! Not only do we get to literally become one with Link but also get to consider his answers and reply as he might see fit. I can only imagine what Impa would've said if the player answered "Am I late?"
And I still find myself puzzled over what that cog Zelda was singing to (I'd love a track on its own of her serenading) is for. Just looking this cutscene over I can tell a lot of heart will went into each. They'll be filled with the usual silly moments and now suspense, as this one showed.
Does Zelda still sing in Japanese for the english version? Sorry, I'm relying on people who watched the video 'cause I don't wanna spoil it . If she does sing in Japanese, then *sigh*. I wanted to know what she says. -_-
what is with this ridiculous idea zelda is exempt from voice acting while all other series require it? while zelda is no worse without it, it WOULD be exponentially better if it DID have it. this scene is a great example. tons more impact if you could hear ghirahim yelling and zelda being all HERE LINK and impa being like GO NOW, FIND THE FLAMES or something.
why do nintendo fanboys (and nintendo themselves) refuse like stubborn children to enter the 21st (hell, late 20th) century of video gaming and give us some damn voice acting?
The way I see it, voice acting would ruin the series' immersion. We enter Link's mind through his silence, and that of others, and become one with the environment. It's what makes Zelda unique from the myriad of other games out there. Taking away that muteness would have LoZ join with he ranks of others. While many would prefer this I see it as a detriment to the formula that Nintendo established to begin with. They do a spectacular job with the text-dialogue as it is, making us feel part of the game in every possible way.