In response to the opening post, you have to realize that games in the 1990s received fewer overall ratings than games today. This was due to the industry as a major force being only being a decade old give or take a little as well as the Internet not having fully budded.
Tony Hawk's Proskater 2-98 Metascore based on 19 reviews
Perfect Dark-97 Metascore based on 30 reviews
Majora's Mask-95 metascore based on 27 reviews
Compare these numbers to the quantity of critics rating games today especially after the birth of casual gaming on the Wii, smartphones, and free-to-play games. The market is expanding and in a world with a highly unstable economy, people want to be sure of their purchase before the transaction.
Grand Theft Auto IV-98 Metascore based on 86 reviews
Super Mario Galaxy-97 Metascore based on 73 reviews
Uncharted 2 Among Thieves-96 Metascore based on 105 reviews
That signature manifested by many but most seen in Vanitas's due to the frequent nature of his posting is not a lie. You are correct to point out that Ocarina of Time received less reviews than Skyward Sword, however, videogames back then received less critical attention as I mentioned above. Videogames are becoming a more popular as well as controversial medium in the contemporary world. Lawayers compared them to drugs and guns. Luckily, the case was brought down in the Supreme Court. Never, I repeat
never, should such a comparison be made. Given the recent creation of a Hall of Fame for videogames and induction of the Zelda franchise, I can also assert with certainty that the medium is no longer one which appeals to a specific niche of people but rather one which has found broad public support at long last.
As for why I believe Ocarina of Time is better than Skyward Sword without using Metacritic-It all boils down to perceptions of what is revolutionary as well as what individual players wish to see from the franchise in terms of revolution, dungeon design, sidequests, characters, music, and gameplay. Ocarina of Time specifically caters to my tastes in all of the aforementioned fields.
I respect the opinions of those who do not deem Ocarina of Time to be the greatest Zelda game ever made, however, it is without a doubt the most revolutionary. Not only did it successfully shift the franchise ot a 3D plane but also invented the all important lock-on system in the form of Z-targeting which has found major acceptance and usage in the gaming community especially in first person shooters.
Ocarina of Time also perfectly balanced dungeons and sidequests both of which were phenomenal in and of themselves. I personally regard the Forest Temple to be the greatest dungeon in franchise history and Phantom Ganon as well as Bongo Bongo to be impeccable in their boss design. The atmosphere in the dungeons was also perfectly choreographed. Inside The Deku Tree possessed an air of solemnity as Link traversed the dying tree in search of the Kokiri Emerald. Inside Jabu-Jabu's Belly was a truly detestable sight as you traversed the insides of a gargantuan fish. But it was the Adult Link dungeons that set the franchise precedent from the haunting Poe echoes of the Forest Temple to the death inviting Shadow Temple. This was masterfully interwoven with rewarding and intriguing sidequests which never wore the player out completely. Coolecting gold skulltulas, getting bow and arrow upgrades by shooting at targets. heading to the Gerudo Training Valley-all these memories are forever retained in my mind. They were only complemented by excellent characters including Malon, Talon, the Happy Mask Salesman, Darunia, Impa, Saria, and more.
But what would be a Zelda game without an excellent soundtrack? Ocarina of Time offers just that. The music is some of the greatest ever composed in franchise history matching the environments perfectly from the serene Ice Cavern to the organ music filling Ganon's Castle. The excellent audio was only complemented by the fully functional and competent Ocarina of Time which boasts some of my favorite tunes in franchise history ranging from Saria's Song to the Nocturne of Shadow.
Last but not least we have the most important element of every Zelda game and that is the gameplay. Controls were never awkward on the N64 and only improved with the dual analog sticks as well as touchscreen inventory of the Gamecube and 3DS versions, respectively. At the end of the day, while motion controls may be immersive, I enjoy sitting down on my couch with a controller in hand and progressing along the course of my adventure that way.
For all of the praise I give Ocarina of Time, Skyward Sword is an equally excellent game. The motion control is the best on the market and truly justifies the purchase of a Wii over PS3 with move or 360 with Kinect (solely for motion controls that is; other factors are involved when assessing all three systems). The sidequests may not be as rewarding as some but there are a few memorable ones such as gratitude crystals and delivering love letters (never forget the hand in the toilet). Groose and Ghirahim were also some of the most hilarious and well developed characters in franchise history. Dungeons were extremely well designed with bosses rarely falling victim to the traditional stun, hack-and-slash pattern. Speaking of breaks from tradition, Skyward Sword not only managed to keep golden on Nintendo's promise of blending dungeon with overworld but also had an array of items both new and old that were used throughout the course of the entire adventure in creative ways. To top it all off, the soundtrack was at long last fully orchestrated.
When it comes down to it, we all have to realize that The Legend of Zelda franchise ins one of the finest series created in gaming history. It ultimately doesn't matter which game is played-they all deliver the same rewarding, engaging, and revolutionary experience. The original Legend of Zelda was one of the first games utilizing save files and one of the longest for its time. Zelda II radically altered the forumla of the original. A Link to the Past introduced the concept of dual overworlds and Link's Awakening put a greater emphasis on more minor characters. Ocarina of Time shifted the world to a 3D plane whereas Majora's Mask boasted a darker story with characters blended i with the sidequests. The Oracle games featured the unique link feature. The Wind Waker proved that seemingly childish graphics could deliver an equally and maybe more so poignant experience as well as the power of connectivity with the Tingle Tuner. The Minish Cap made great use of its side changing twist. Twilight Princess was the first game released on two consoles almost simultaneously, featured the most developed companion character in franchise history, and was the first game to be rated "Teen". Phantom Hourglass introduced online play to the mix and Spirit Tracks was the first true Zelda game allowing the player to take control of Princess Zelda. Skyward Sword fully justified the use of motion controls and provided a rich and engrossing narrative which connected the timeline in more ways than any previous title. The franchise is a link to the past with its wealthy heritage, a link to the present with timeless gameplay that continues to appeal to millions of gamers to this day, and a link to the future revolutionizing the ways we play and perceive videogames.