SpiritGerudo
Flamey-o, Hotman!
- Joined
- Aug 29, 2011
- Location
- Halfway There
Something that's been bothering me lately is the increasing definition of separate "levels" within Zelda games (Skyward Sword most prominently). Let's look at Skyward Sword, shall we? After the tutorial, we have: Kikwi level, Deep Woods Level, Skyview. Eldin Level, Key Level, Earth Temple. Lanayru Level, electric-thingy level, Lanayru Mining Facility, and so on. Following this structure, the game has well defined and separated levels of platforming, then fetch quest, then dungeon.
Link's items are becoming more suited to this style as well. The clawshots and the beetle in particular show this change. The clawshots are used almost exclusively for long platforming segments that mostly just lay out a path for you and say "get to the end". The beetle is also used only for exploration, and is pretty much useless in battle (although I did scare a Bokoblin off a cliff with it once). The boomerang, which the beetle more or less replaced, was useful in both puzzles and combat, and the change to an item solely useful in puzzle situations shows the change to a more level-oriented game.
I for one hate the level-based gameplay, and the higher emphasis on platforming that results from it as well. I'd rather be challenged by well thought out enemy design and unique puzzles than the environment and movement. So do you think that more defined levels, as in Skyward Sword, and to a much lesser extent Twilight Princess, are better? Do you enjoy them more? Or do you think a more sporadic but exploration driven scheme of gameplay is better??
Link's items are becoming more suited to this style as well. The clawshots and the beetle in particular show this change. The clawshots are used almost exclusively for long platforming segments that mostly just lay out a path for you and say "get to the end". The beetle is also used only for exploration, and is pretty much useless in battle (although I did scare a Bokoblin off a cliff with it once). The boomerang, which the beetle more or less replaced, was useful in both puzzles and combat, and the change to an item solely useful in puzzle situations shows the change to a more level-oriented game.
I for one hate the level-based gameplay, and the higher emphasis on platforming that results from it as well. I'd rather be challenged by well thought out enemy design and unique puzzles than the environment and movement. So do you think that more defined levels, as in Skyward Sword, and to a much lesser extent Twilight Princess, are better? Do you enjoy them more? Or do you think a more sporadic but exploration driven scheme of gameplay is better??
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