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Link's Awakening Legend of Zelda Links Awakening Differences

tecknokid900

All Hail Yhtomit!
Joined
Mar 6, 2011
Location
The Lost Woods
Hey all, I've been playing the old Game boy version of LA and I was wondering "how many of you have noticed differences in the new version of Links Awakening?" Those who have played both.
 
Joined
Nov 30, 2010
Location
Seattle Washington
well if you mean the "new one" the DX version, then there are quite a few differences. Having never played either, the only one i know off the bat is the addition of color to the game.
 
Joined
Mar 10, 2010
New dungeon based of colors with two other tunics at the end and the photographer with his sidequest is new. Rest is the same.
 
Joined
Oct 5, 2010
The DX one has colors, there's a photographer with a side quest you can do, there's a color dungeon, and there is a blue tunic and a red tunic.
 

Emma

The Cassandra
Site Staff
Joined
Nov 29, 2008
Location
Vegas
To quote the article on Zelda Wiki:
  • The game has been given a color palette.
  • An additional dungeon called the Color Dungeon was added. It was added to take advantage of the Game Boy Color's color screen, but is inaccesible when played on a Game Boy. The reward for completing the dungeon is a tunic that boosts your offensive or defensive stats.
  • The photographer and the photo side quest were added.
  • The title screen has been slightly altered, most noticeable being the addition of clouds around the egg.
  • The Eight Instruments of the Siren now fade in seven different colors.
  • The Start menu has been modified to show the different color tunics, if Select is pressed.
  • Additional dialogue has been added, for example upon receiving the L2 Sword.
  • Some areas have had their landscaping changed between the games.
  • The Stone Slabs were changed into Owl Statues that resemble the game's owl character.
  • The Stone Slab Fragments were also changed into Stone Beaks.
  • The secret ending has been changed. Instead of Marin floating across the screen with wings, she is now seen turning into a seagull.
  • The original had an all-green Super Gameboy color palette but no special background. DX had a Super Gameboy background but no special palette.
  • Fade in/out effects are less exaggerated, such as when using a bomb or a dungeon warp.
  • The Genie boss now throws fireballs more slowly.
  • You can no longer skip all of a character's dialogue by pressing B.
  • The well-known Select screen jump bug no longer works.
That's most of the main differences.
 

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