- Joined
- Jan 18, 2012
A lot of people sound like they want Zelda to become Skyrim or something. While skill trees and all that are a good idea, we have to consider that this is Zelda we're talking about. I'm all for innovation in a series, but with what Zelda's core gameplay is it just wouldn't work. Zelda has almost always focused on puzzle solving and how Link uses special tools and items to get the job done. However, with skill trees and things of the like they would have to either make the upgrades not affect certain aspects of items(which would make it entirely pointless), or the would have to drop a lot of the puzzle solving element from the game entirely. I could maybe see this working, Nintendo has more times than not proven that they can implement new features in games the right way, but I just don't know how far they could take things like this without screwing up the core gameplay that has had us all hooked. I'll say that these ideas would be really cool, but I just can't see it working at this point in time.