You specifically said "The atmosphere" of MM3DS was completely different. That's what I was responding to when I said the two games were identical. MM3DS was still the same game with the same story, but it had some superficial differences. What handholding in ALBW??????????? Yes, there were hint ghosts available if you needed them, but you didn't have to use them! I know I didn't use them. ALBW had a great story, great music, and the wall painting gimmick made puzzles unique and fun. Furthermore, the item shop gave you complete freedom to complete dungeons in whatever order you wanted to. It also rewarded you for exploring more than any other 3D Zelda... And you want to focus on the baseball game and hint ghosts? Really? You are the typical Zelda fan who would complain no matter what nintedo does. You would even complain if Nintendo did everything your way and designed a game with only you in mind.
Did you not actually read the first post about MM? Or in your mania for having everything remade blind you? It seems like it.
Every zelda game to some degree has Hnadholding, the only ones that truly didn't were the earliest two, from ALTTP onwards there started handholding. In ALBW you had the Hint system everywhere (as it's gimmicky crap) not to mention it used the same tired formula so if you didn't actually know where you had to go one look at the actual map showed you everything anyway, It didn't have the best music to be frank, it had some of the better music but no best. The wall Gimmick was crap to be blunt they forced it into so many areas that didn't need it, granted there were good times to it. The item shop didn't give you complete freedom either, if you died you lost your item unless you bought it and not rented it, and the dungeons still had to be completed in a certain sequence due them locking the Sand wand in a dungeon.
So yell you what instead of labeling someone something that you clearly know crap about think, unless of course you want to "remake" thinking.
Nintendo hasn't made a solid zelda game in recent years, they've relied on gimmicks to get them through, and that's fine for the game but hell there was barely any continuity and with them making remakes it just makes it even more muddled than previously.
You've not made any good points about why the remake would be good you've instead replied to each of my comments, you aren't holding up your side of the argument then you go for both the weakest and most pathetic of the reasons "oh you must be the typical zelda fan, doesn't like anything done" funny enough i was raised with zelda from a baby my first game was OOT and you know something i went back and played the earlier games and i loved them for the fact there was no hand holding and back in the 90's early 2000s there was no internet to aid you, you had to work it out for yourself (and by internet i mean no dedicated websites to give it to you) and what makes me laugh is you say you want a remake when in reality all that means is you want a very good game made to today standards which when looking at the likes of SS or ALBW is flagging and in some cases almost dead, there was no true difficulty to either game after the initial curve and it got quickly repetitive, the only true plus with ALBW is you could kill the bosses in any order you'd like.
So yeah i may be a "typical zelda fan" but at least i've been there to see the series progress, at least i've seen some of the best games nintendo has made, and do y'know it's people like you who kill a franchise "oh remake this, remake that, we want it easier than it actually should be" Nintendo needs to focus on new games not pandering to the remake generation such as yourself.