1. I don't see how it would of been glitchy, the reason why it got delayed till 2006 was because they wanted the Wii version. If they wanted to keep it GameCube exclusive and left it as a 2005 release it wouldn't of been glitchy.
2. I'm not talking about the story, I'm talking about the places we saw, the forest, dungeon area, the way we fought Armogohma was not in the final version.
3. I went back to check the list of delays, it was first delayed on August 22nd, 2005 and confirmed to be a 2006 release, and then people assumed a March release and it was confirmed it would have a Holiday 2006 release, the GameCube version got delayed a few weeks in order to let the Wii version sell.
4. I'm not saying Twilight Princess was a bad game, I LOVED TP, I'm just saying how a lot of other people think and how it seems, an over cooked game doesn't mean a bad game.
5. But why though? The game will have almost 5 years of development by the time it releases, that's really long for a game. Just because a game is longer in development doesn't mean it will make it a better game, take Duke Nukem Forever as an example.
6. Your also a Zelda fan, you should know not to use the "But we don't even have a title yet!" Excuse, when Twilight Princess was originally going to release in 2005 we didn't have the title until E3 2005, A Link Between Worlds was announced April 2013, but we didn't have the title of it until E3 2013 and then it released November 2013.
Not having an official title yet means nothing.
1) According to my experience, the game was delayed THREE times. The first time game was delayed was in 2005, a retail store/distributor told me of a Spring 2006 release. I've actually been in the store to see that game was originally delayed for Spring. And, PLEASE, for LOVE of GOD, do NOT pull the stupid "fiscal year" excuse like this other idiot did. As we ALL should know, distributors/retail stores get their release date knowledge from OFFICIAL sources. A distributor/retail store, especially a distributor/retail store who worked with a game company for at least more than four years would NOT give out a release date if it was NOT from an OFFICIAL source.
2) I know, but at least we something similar to original beta TP ghoma fight with the rocktite fight in ST.
3) Again, same as 1. TP was delayed THREE times!
- First delay = Spring 2006, game wasn't finished or not stable enough yet, therefore delay has NOTHING to do with the WII!!!
- Second delay = Fall 2006, game still wasn't quite 'Nintendo' ready yet AND because of the Wii!
- Third and final delay = Holiday 2006, because of the Wii wasn't ready quite yet.
The first delay had NOTHING to do with Wii! The Wii wasn't even announced yet at the time of the first delay, therefore, the Wii port could NOT have even been planned yet!
4) I understand, I just wouldn't like to use the term "overcooked", especially for good games, it just makes it sound bad to me. In the words of the wise Iwata, "please understand".
5) Um, 2011 + 5 does NOT equal 2015, that equals 2016 NOT 2015. Seriously dude, don't you know how to count? The game would be at almost four years of development in Holiday 2016. And no, four years does NOT always mean finished, Ryse: Son of Rome was in a SEVEN year development and it was made by multiple massive teams of people! That is a LOT time and a LOT people. Not to mention, Ryse was SHORT linear chapter to chapter game. Most of the hard work on Ryse went towards the graphics and HD effects, plus to make sure the game was stable and had a good gameplay experience. Nintendo might be trying to get Zelda Wii U out as soon as they can but at the same time, Nintendo also wants Zelda Wii U to be a GREAT experience, so they also want the game to perfect and be as stable as possible. Zelda Wii U is going to be a very BIG game as it already has a massive overworld. Heck, may I add that MM 3D has been in development for three years and several months and that's a REMAKE with the SAME engine as OoT 3D! OoT 3D was in development for at most, 2 years think, at least the engine was anyways, so all together, that's about the same as MM 3D, counting the game engine. MM 3D was actually finished sometime in 2013 but Aonuma wanted more time for these reasons:
a. He wanted the remake to be the game that he wanted the original to be but perhaps better in his current perspective.
b. To make sure the remake is great experience for everyone, not just veterans.
c. To make sure the game runs smooth and stable on the 3DS.
d. The New 3DS.
Anyways back to Zelda Wii U. The game has a new structure, new graphics, and a new engine. That being said, the game should still be in it's Alpha stage for a game that BIG.
6) The game doesn't even have a tentative logo. We don't even know when this game takes place or what it's even about, not even the basics. We only know what only one part of Hyrule looks like, what the map looks like what Link looks like, what/who Link's ride is and looks like, what some of the monsters look like, and how some of the gameplay works. Not to mention, we've only seen ONE area and Link wondering around with his horse slaying monsters.