Over the course of Skyward Sword's development, Nintendo's president, Shigeru Miyamoto, told his head developer of the Legend of Zelda, Eiji Aonuma, to find a new aesthetic style. Aonuma-San did a check on several artstyles and found one that tickled his fancy for their current project. This artstyle is known as Impressionism, which generally employs abstract brush strokes to bring out a blurry yet coherent and exquisite illustration.
When Skyward Sword was first shown at 2010's E3 (if I remember correctly), many of the fans were surprised, even shocked to see yet another colorful exhibition of Hyrule. They'd hoped to see something like Ocarina of Time's and Majora's Mask's realism reintroduced to the series. But in time they, including myself, came to realize that the impressionism was really a pristine blend of both Wind Waker's cel-shaded constitution and Twilight Princess' gritty lifelikeness.
These two styles interfused together to form a beautiful and vivid world, while still retaining the ample environments reminiscent of those in Wind Waker over TP's. It somehow brought forth the life from the game and personified each province as if they were natural, real-world habitats. Additionally objects or landmarks seen in the distance were distinct yet could still clearly be made out, thanks to the impressionistic framework of Skyward Sword. I'd argue that this is probably the closest visual approach that Zelda's undergone so far, or at least in terms of color, contour, and atmosphere.
My question is threefold:
1. If you've played the game, were you impressed by this graphical concept?
2. Is this your favorite style the series has utilized thus far?
3. Would you want impressionism to return?
When Skyward Sword was first shown at 2010's E3 (if I remember correctly), many of the fans were surprised, even shocked to see yet another colorful exhibition of Hyrule. They'd hoped to see something like Ocarina of Time's and Majora's Mask's realism reintroduced to the series. But in time they, including myself, came to realize that the impressionism was really a pristine blend of both Wind Waker's cel-shaded constitution and Twilight Princess' gritty lifelikeness.
These two styles interfused together to form a beautiful and vivid world, while still retaining the ample environments reminiscent of those in Wind Waker over TP's. It somehow brought forth the life from the game and personified each province as if they were natural, real-world habitats. Additionally objects or landmarks seen in the distance were distinct yet could still clearly be made out, thanks to the impressionistic framework of Skyward Sword. I'd argue that this is probably the closest visual approach that Zelda's undergone so far, or at least in terms of color, contour, and atmosphere.
My question is threefold:
1. If you've played the game, were you impressed by this graphical concept?
2. Is this your favorite style the series has utilized thus far?
3. Would you want impressionism to return?
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