How about going back and trying to improve on Twilight Princess using that as a starting point. That was a spiritual successor to OOT featuring a similar style, smoother gameplay and combat, bigger world and a more fleshed out story. The next entry logically would improve again in those areas. Well Suckward Sword didn't improve anything over TP and BoTW only added a bigger world but regressed in all other areas.
Storytelling in the series is worse than it was 11 years ago and combat is more basic. Other fantasy RPG's such as the Witcher 3 have created better and bigger open worlds and improved on all the other areas as well. Taking storytelling and combat to new levels miles ahead of what Zelda currently offers.
Ideas for a new Zelda.
Large open world
Meaningful sidequests fleshing out stories of involved characters
Well thought out main plot
In depth main characters and villain
Combat that improves on TP's introducing hidden skills and making the combat skill based rather than being able to 1 hit kill everything if you have a big enough sword
A more realistic artstyle akin to TP, not this toon crap
Proper cities and not another post apocalyptic world that Nintendo are too lazy to populate
Storytelling in the series is worse than it was 11 years ago and combat is more basic. Other fantasy RPG's such as the Witcher 3 have created better and bigger open worlds and improved on all the other areas as well. Taking storytelling and combat to new levels miles ahead of what Zelda currently offers.
Ideas for a new Zelda.
Large open world
Meaningful sidequests fleshing out stories of involved characters
Well thought out main plot
In depth main characters and villain
Combat that improves on TP's introducing hidden skills and making the combat skill based rather than being able to 1 hit kill everything if you have a big enough sword
A more realistic artstyle akin to TP, not this toon crap
Proper cities and not another post apocalyptic world that Nintendo are too lazy to populate