- Joined
- Feb 23, 2014
The average weapon is spent within a few battles. I would consider that right away seeing as how you constantly run into enemies. Most people I know who have played this game say they either avoid enemies all together or exclusively use bombs on most enemies to save their weapons. That is stupid to me and takes the fun out of the game. I do not want to avoid enemies or kill them with bombs all the time. I want to engage and kill all the enemies I see and I do not want to have my weapons breaking in the process.Saying they break right away is a ridiculous overstatement. The only weapon that does break right away is the tree branch. What you described (deciding on the best weapon for each situation and strategizing) is exactly what you're supposed to do. I know there's no one right way to play the game, and people can play this game however they like, but you're sounding like you don't fully understand how the weapon system works if you don't think it already has the element of strategy you're describing.
I acknowledged that Nintendo was trying to add a strategy and resource conservation element with the breaking weapons. Having said that, I think they could have added those elements in a more interesting way like the ones I described in earlier posts.
What are you talking about? A big part of Zelda is combat. Combat has been a critical element in Zelda games since the beginning. To say that making all the weapons breakable doesnt impact the core experience is absurd. The series has been just fine without breakable weapons for 30 years. Why is it a good idea now? The vocal minority? H***, this game was made to please casual fans who griped that Zelda was just about a boy in green saving a princess. This game does not feel like a Zelda game to me for so many reasons. I feel like nintendo sold its soul with this game.Well said @Azure Sage
The issue here is not that the system is bad. The issue here is many people don't like the system and they think it must be bad because they don't like it. That's just not the case. The system is just not everyone's cup of tea. Many will like it, many will not like it. That's totallt ok as not everything exists to please everyone. People need to realise that not liking something is not the same as that thing being fundamentally broken.
In reality the weapon breaking mechanic is a minor part of the game. The weapons breaking or not breaking would not hurt the core experience. The core experience is exploring the digital world here and searching out the korok seeds and shrines. The game is an exploration and collectathon at heart.
I just hope Nintendo don't radically change things up for the bad, in the next Zelda game without thinking seriously about it. The vocal minority should not dictate game design ever. However their concerns are often valid and should be taken into consideration. Could the system be improved? Sure? Is it fundamentally flawed in it's current state? No.
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