I don't think I've seen this discussed elsewhere, so I thought I'd bring this up here...
Breath of the Wild obviously is the latest Zelda game, but I would bet that within Nintendo's internal circles they not only thought of this development effort as a game, but also a Zelda engine which future games can be based off of.
It is ridiculous how much detail is in this game from the way that grass moves, to the way gravity and overall physics work, the way animals move, the sun shines, etc. In addition there are a number of more technical achievements that we might not think of: being able to load a ton of data without putting content into separate loading zones, basic NPC and animal AI, greater use of vertical space, etc.
I have seen threads and discussions about whether the next Zelda game should be just like Breath of the Wild, but I think what is overlooked is that whatever gameplay decisions for the next game this doesn't mean that the engine has to be abandoned. You don't want there to be frogs and crickets? Fine, leave them out. You don't want snow/ice or shield surfing? Smaller world? Same. As an engine I would bet that it was designed to be improved upon, and to plug in new content: giraffes, underwater swimming, whatever.
My point is that Nintendo spent way too long on this game to just walk away from its engine and start from scratch, and there is no need to do so because technically it is an unbelievable engine to work with no matter whether or not you liked the game. Reusable code is very important to software developers, I would bet that the game was designed for its components to be as reusable as possible - even on different hardware.
I would imagine that code reuse (that we are completely oblivious to) has always been a part of Zelda games, but Breath of the Wild as an engine upgrade is probably the most massive the franchise has ever seen.
Therefore, since this engine is absolutely jam packed with stuff, I see no reason for the next game to require as much time to complete. Surely there will be new mechanics that will take time... New textures, terrain, all sorts of new stuff (and obviously cutscenes), but I honestly wouldn't be surprised if they couldn't release a great new game for next year. Why not?
Breath of the Wild obviously is the latest Zelda game, but I would bet that within Nintendo's internal circles they not only thought of this development effort as a game, but also a Zelda engine which future games can be based off of.
It is ridiculous how much detail is in this game from the way that grass moves, to the way gravity and overall physics work, the way animals move, the sun shines, etc. In addition there are a number of more technical achievements that we might not think of: being able to load a ton of data without putting content into separate loading zones, basic NPC and animal AI, greater use of vertical space, etc.
I have seen threads and discussions about whether the next Zelda game should be just like Breath of the Wild, but I think what is overlooked is that whatever gameplay decisions for the next game this doesn't mean that the engine has to be abandoned. You don't want there to be frogs and crickets? Fine, leave them out. You don't want snow/ice or shield surfing? Smaller world? Same. As an engine I would bet that it was designed to be improved upon, and to plug in new content: giraffes, underwater swimming, whatever.
My point is that Nintendo spent way too long on this game to just walk away from its engine and start from scratch, and there is no need to do so because technically it is an unbelievable engine to work with no matter whether or not you liked the game. Reusable code is very important to software developers, I would bet that the game was designed for its components to be as reusable as possible - even on different hardware.
I would imagine that code reuse (that we are completely oblivious to) has always been a part of Zelda games, but Breath of the Wild as an engine upgrade is probably the most massive the franchise has ever seen.
Therefore, since this engine is absolutely jam packed with stuff, I see no reason for the next game to require as much time to complete. Surely there will be new mechanics that will take time... New textures, terrain, all sorts of new stuff (and obviously cutscenes), but I honestly wouldn't be surprised if they couldn't release a great new game for next year. Why not?