SinkingBadges
The Quiet Man
- Joined
- May 30, 2011
I've seen the trailer and some of the gameplay footage and honestly... it looks good. Great even. I've developed kind of a hatred for the way 3D Zelda works as of late, and this seems to address pretty much every problem I've had. I wouldn't be surprised if even people who hate 3D Zelda find this one interesting in some capacity.
I've made a quick writeup of everything that got my interest, although since I kind of don't want to watch anymore gameplay footage, I'm pretty sure there's even more stuff I could put in here.
I didn't think Nintendo had this in them honestly. Realistically it's probably going to have flaws with all the stuff they're trying that could possibly go wrong, but even in the worst case scenario I can see myself enjoying the heck out of this one. I'm really happy with what they've shown. Hoping the final game keeps me just as interested.
Only thing I can't help being worried about is that enemies that attack in groups seem to be as dumb as in past games, but at least with all the offensive options link has, this one is salvageable. This looks fun even with dumb enemies, but it would be a shame for them to screw that up when they're getting everything else SO right.
I've made a quick writeup of everything that got my interest, although since I kind of don't want to watch anymore gameplay footage, I'm pretty sure there's even more stuff I could put in here.
- I like the cooking. Makes a nice loop with the hunting and apparently creating campfires so you can do it anywhere might cost metal weapon durability. There also seem to be lots of possible recipes, which leaves open for things like challenge runs (the treehouse staff mentions a vegetarian run or something, for instance) or some strategies via powerups.
- Big one hit kill enemies around the world. Some of them even incorporate climbing, which makes this game feel like the Shadow of the Colossus successor that I feel Last Guardian might ultimately fail to be.
- No set weapon, you use whatever you find and there seem to be meaningful differences between each one. This sounds like something I’d expect from a Souls game.
- To add to the weapon durability point, they apparently did that with shields too, which can only be a good thing, but oh that’s not all: the shield also works like a snowboard. That. Is. Really cool.
- I love the artstyle. The world looks like a place I’d actually want to explore if I could, weaker enemies look silly while stronger ones look threatening. The world being in ruins and the trailer’s music give me a melancholy vibe, but who knows if it’ll stay in the final game.
- It seems to take place in the Wind Waker timeline, which is a plus for me since I have a fondness for it.
- I get the vibe that the story could potentially be creepy or at least foreboding based on how link wakes up in the demo. This is a maybe, since they made sure not to talk much about story there.
- The overworld looks huge and with over a hundred shrines there will probably be lots to do, even if some of them are worse than others.
- Some pretty cool mechanics to work with: climbing any walls, pushing rocks, the flurry attacks, a parry, the Sheikah slate and whatever else it can do that they didn’t show, etc.
- And last but not least the climbing itself. That is something I did not expect, and it might actually break the game if there’s no limit to vertical movement because of it. Considering how solid the rest of the game looks, I’d bet this has been addressed already. As I said, I have yet to watch most of the stream. lol
- Big one hit kill enemies around the world. Some of them even incorporate climbing, which makes this game feel like the Shadow of the Colossus successor that I feel Last Guardian might ultimately fail to be.
- No set weapon, you use whatever you find and there seem to be meaningful differences between each one. This sounds like something I’d expect from a Souls game.
- To add to the weapon durability point, they apparently did that with shields too, which can only be a good thing, but oh that’s not all: the shield also works like a snowboard. That. Is. Really cool.
- I love the artstyle. The world looks like a place I’d actually want to explore if I could, weaker enemies look silly while stronger ones look threatening. The world being in ruins and the trailer’s music give me a melancholy vibe, but who knows if it’ll stay in the final game.
- It seems to take place in the Wind Waker timeline, which is a plus for me since I have a fondness for it.
- I get the vibe that the story could potentially be creepy or at least foreboding based on how link wakes up in the demo. This is a maybe, since they made sure not to talk much about story there.
- The overworld looks huge and with over a hundred shrines there will probably be lots to do, even if some of them are worse than others.
- Some pretty cool mechanics to work with: climbing any walls, pushing rocks, the flurry attacks, a parry, the Sheikah slate and whatever else it can do that they didn’t show, etc.
- And last but not least the climbing itself. That is something I did not expect, and it might actually break the game if there’s no limit to vertical movement because of it. Considering how solid the rest of the game looks, I’d bet this has been addressed already. As I said, I have yet to watch most of the stream. lol
I didn't think Nintendo had this in them honestly. Realistically it's probably going to have flaws with all the stuff they're trying that could possibly go wrong, but even in the worst case scenario I can see myself enjoying the heck out of this one. I'm really happy with what they've shown. Hoping the final game keeps me just as interested.
Only thing I can't help being worried about is that enemies that attack in groups seem to be as dumb as in past games, but at least with all the offensive options link has, this one is salvageable. This looks fun even with dumb enemies, but it would be a shame for them to screw that up when they're getting everything else SO right.