Justac00lguy
BooBoo
So in my opinion one thing I always seem to find fault with in Zelda game is how poor and un-utilised the money or rupee system is. Now there are currently many problems in different games...
For one in games like OoT and MM, really limited the amount we could hold limiting us to 99/100 to start with, now in my opinion this in terms of currency is very low indeed and it can limit us until we are able to get an upgrade. There was also the problem with how easy it was to get a hold of rupees, there was in fact many areas where one could grind and obtain rupees without any need of a challenge or exploration to earn them. This problem doesn't just appear in these two games I merely used these as my main example.
Another problem is what can you actually do with your rupees? In most Zelda games we can easily obtain a large amount of rupees but they have no significance in terms of what to actually use them for. Since Zelda isn't a true "RPG" there isn't many items to buy or upgrade's for that matter. One last problem is that we usually have a limit in the amount of rupees we can hold, this gives the potential or reward of how many rupees one can collect less important and takes away from the rewarding aspect as we always seem to have a limit.
So in what way do you think the next installment on Wii U can improve on the current "Rupee System"? You can pick specific games to base off, pick out elements that actually worked inother Zelda games or maybe take ideas from outside the Zelda franchise in order to make improvements.
For one in games like OoT and MM, really limited the amount we could hold limiting us to 99/100 to start with, now in my opinion this in terms of currency is very low indeed and it can limit us until we are able to get an upgrade. There was also the problem with how easy it was to get a hold of rupees, there was in fact many areas where one could grind and obtain rupees without any need of a challenge or exploration to earn them. This problem doesn't just appear in these two games I merely used these as my main example.
Another problem is what can you actually do with your rupees? In most Zelda games we can easily obtain a large amount of rupees but they have no significance in terms of what to actually use them for. Since Zelda isn't a true "RPG" there isn't many items to buy or upgrade's for that matter. One last problem is that we usually have a limit in the amount of rupees we can hold, this gives the potential or reward of how many rupees one can collect less important and takes away from the rewarding aspect as we always seem to have a limit.
So in what way do you think the next installment on Wii U can improve on the current "Rupee System"? You can pick specific games to base off, pick out elements that actually worked inother Zelda games or maybe take ideas from outside the Zelda franchise in order to make improvements.
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