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Hardest Dungeon in Zelda History?

TF/HH

TwilightFlame/HylianHero
Joined
Nov 11, 2011
Which dungeon do you think is the most difficult one from any Zelda game ever?

I think the water temple from Ocarina of Time is, and I'm sure you know why.

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Many people would also argue that Stone Temple Tower from Majora's Mask is the most difficult. I can understand why, given that you're constantly having to flip the entire place and you keep making copies of BEN.

847af030-801a-4113-819e-6d46f129677e.jpg
 

TF/HH

TwilightFlame/HylianHero
Joined
Nov 11, 2011
The shadow place in TP. I'm not good with the arrows.

SPOILERS FOR OoT AND MM IN HERE

Yeah...I hate using the arrows and stuff too. I remember there was this one part in I think the Fire Temple in OoT where you were on this spinning platform and you had to melt the ice off of a target with a fire arrow, and that alone was hard enough to do, but then you had to hit the target with the hookshot just to get to the next room. I ran out of arrows three times while trying to complete that, and it was a total pain.

There was also the Gerudo Target Practice on the horse thing from OoT, and that was even harder. I never did get the Piece of Heart from that...shooting arrows while on Epona is hard. Maybe that's why Caleb recommends getting off Epona for the "Them" side quest in Majora's Mask.
 

Big Octo

=^)
Joined
Jul 2, 2011
Location
The
The Great Palace, as seen in Zelda II, by far. There are so many difficult things about this dungeon.

First, there's simply just reaching the dungeon. Doing so requires the player to traverse and endure the Valley of Death.
Valleyofdeath.png

This trial of might houses hordes of dangerous enemies, including swarms of Moas. There are also unavoidable action sequences, which include jumping of pits of lava. Entering the caves is a nightmare, as surviving the repeated attacks of Blue Lizaflos is only a few levels under impossible. Whatsmore, the nearest town to heal is a great walking distance, and will serve no advantage. You'll lose your energy quickly once again when returning to the valley. Stocking up on extra lives might be ideal, but don't be surprised if you lose them quickly. Otherwise, it's all up to skill.

So, you somehow managed to survive the onslaught. But the battle has only begun, enter the dungeon itself.

It seems as if you were given a break from the terror, the reason being the once the player gets a Game Over in the Great Palace, they're returned to the dungeon's entrance, and not the North Palace (the starting area of the game). And trust me, when attempting the palace, you will be getting many Game Overs.

One of the first easily noticeable things about this dungeon is the mind scrambling, maze-like layout. Even a map helps little when exploring.

The dungeon is full of hidden passages disguised as solid walls or floors. Some of these passages are required to enter to progress in the dungeon, which is a real kick in the head. There are also sequences where Link must smash throw walls by being attacked by hordes or enemies. Which brings us to our next point, the horrible spawns that lay within the Great Palace.

This palace houses enemies not seen before in previous dungeons. Among them are the fire spitting Fotail, which only become more of a threat the longer they linger on the screen.
Fotail.png

Avoiding their fireballs requires much skill, and missing a jump can lead to a great loss of energy.

Yet, there's still a bigger threat than this creature. It's the bird-like knight, the Fokka.
Fokka.png

These bringers of death retain the height damage and defensive capabilities of the Iron Knuckle, along with another skill which makes them an ultimate force to reckon with: a very high jump. This makes attacking the creatures a grueling task, and gives them a high ground advantage. The best stragetdy against them is to run, but even that is near impossible to accomplishment without taking a few hits. Whatsmore, they also appear in those wall breaking segments I mentioned earlier. This is a true ordeal. If Link manages to endure the hordes of beasts, he's treated with two indescribably difficult foes.

The first guardian of the Great Palace is Thunderbird. Though he can be described as the lesser of the two evils, he still shoes no mercy.
07b-thunderbird.png

To even make him tangible, our hero must activate the Thunder spell, draining most of the player's magic. Then, one must be precise in damaging him; he must be hit directly in the face with the use of the up or down thrust. Thunderbird retaliates by dropping fireballs across the room, doing so at a faster pace with the more damage he takes. When Link manages to destroy him, the following bout is much more of an ordeal.

Link is now faced with the final boss, his own shadow, Dark Link. The guardian of the Triforce of Courage spawns him as the final challenge, and boy, is it fitting. He mirrors your every move, so landing a blow on him is quite difficult. If the player thinks that refraining from attack will make their opponent do so, they're in for a nasty surprise, as Dark Link kills them quickly. There is an exploit, which requires cowering in a corner and slashing repeatedly, but other than that, it's all up to skill. Good luck.

When finally overcoming the last trial, the player is treated with the ending of the game. Congratulations, you should feel proud. :yes:
 
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Dr3W21

shoegaze girl
Joined
Feb 22, 2010
Location
New Albany, Indiana
I haven't played through Zelda II yet (and I likely never will), so I can't judge any of those.

The hardest one I've played was the Snowhead Temple from Majora's Mask. This temple is miserably difficult.

A note on the OoT Water Temple... I found it somewhat difficult at first, but honestly, I think the Fire Temple from OoT is harder. In all honesty, I found the Fire Temple to be the hardest one in the game, but that's just me.
 

r2d93

Hero of the Stars
Joined
Nov 10, 2011
Location
Lost Woods
Probably the Great Palace or something else in Zelda 2, but i haven't played through that game.....

I'd say either the water temple, Jabu Jabu's belly (Oracle of Ages), or Master Quest Shadow Temple.
Water temple is long, Jabu Jabu's belly literally gave me a headache, and the MQ Shadow Temple almost made me rage quit
 

The Jade Fist

Kung Fu Master
Joined
Jul 17, 2012
Lol any thing from Legend of Zelda 2 counts as harder then the rest of the series. I never finished that game, i never could enjoy it, mostly the over world was just bad, i didn't mind the combat or the dungeons at all.

But amongst normal zelda games. Oracle of Ages, Jabu Jabu's belly takes the cake I think, and then eats it, get its a pun....
That place took me like 3 hours to get thru.

Phantom Hourglass in some of its puzzles being so out of the box that I couldn't figure it out, like yelling into the mic to make the monster afraid of you so you can actually hurt it, or closing the DS to imprint the map on the other screen. Over wall the game wasn't so bad, but there were certainly a few puzzles that were so out side the norm that'll consider the whole game as 1 hard dungeon.
 

MW7

Joined
Jun 22, 2011
Location
United States
Yeah I'm going to have to agree with Big Octo. The Great Palace of Adventure of Link is pure insanity. You have to fight enemies that are the equivalent of flying darknuts in just about every third room while conserving magic, and if you take just one wrong turn you could run into a dead end. Other than other Adventure of Link dungeons or maybe levels 6 and 9 of the original Zelda nothing really compares in difficulty IMO.
 
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