Fis comments were deliberate
Almost as though someone sat down and wrote a script.
She as a goddess did not look at humans with much praise
Emphasis mine. Fi isn't a goddess. Hylia is a goddess. Fi is a robot created by the goddess to deliver a message. Your basis for 'beautiful' characterisation is a misunderstanding of what Fi is.
In the end its all the more meaningful when she realizes she was wrong.
She doesn't realise she's wrong. How can she be wrong about giving factual advice? At the end she displays the tiniest amount of empathy for Link. That's it.
This is Fi's entire """arc""":
1: Passionless robot created to passionlessly deliver a message
2: Passionless robot who passionlessly carries out pre-programmed role to help Hero
3: Passionlessly says 'You're alright, kiddo,' as she returns to the sword because her job is done
If you think that's 'beautiful', hell, if you think that's an 'arc', then you don't know what either of those words mean.
Its a shame some gamers are too suck to even realizing the subtleties of this beautiful arc. It went over the head of a lot of people.
Or, and hear me out on this one, there
isn't an arc for Fi. Fi remains the same at the end of the game as she did at the beginning. The closest she comes to changing in any way is to give Link a metaphoric pat on the back. That's not character development. That's not an arc. These 'subtleties' you mention don't exist. Fi never changes the kind of information she gives you, the way she gives it to you, or her tone as she gives it to you. She is static. She remains precisely the same throughout the entire game, with the one exception being her last line of 'Good job, m8' right before she powered down.
Seriously, that's not an arc. She doesn't change. There is no A-to-B. There is only A.
The fact that it did work really well shows you're wrong.
The funny thing about facts is that when you're talking about something subjective they really aren't facts. Some people had problems with the controls. There are numerous reasons for this, ranging from faulty Wiimotes to unsteady hands to the angle of your television.
Skyward Sword relies on an input method that is very easy to interfere with and motions most gamers have never done before and never will do again. It's an anomaly in terms of controls, demanding precision from all players in all circumstances with technology that can barely manage itself.
Dismissing everyone who had problems with the controls just because you, personally, didn't is to ignore how the controls work and the technology involved. It's hit-or-miss. The
fact is that they didn't work for everyone.
i had no issues, and a lot of gamers didnt either
This is true. I am one of them. I had no issues with the controls for
Skyward Sword. They were responsive, they were fluid, and I adjusted to them very quickly and experienced little to no learning curve.
However, as soon as the batteries in my Wiimote began to run low (which Fi was quick to constantly remind me of) the Wiimote behaved a lot less accurately. I had to sit on the edge of my bed twisted to the right in order to be directly in front of the television which made playing for long periods of time deeply uncomfortable. The wire connecting the Wiimote and Nunchuck would occasionally get caught on things, yanking the Wiimote from my hand every now and then. In the end, I grew so bored and tired of the game that I wasn't even doing the motions properly; I beat Demise by flicking my wrist, not my whole arm, because the game only needs the smallest of motions to register an action.
Notice how none of these issues come from the controls as they apply in-game but from the physical reality of using the controller. I had to alter the way I sit and play a video game in order to have as smooth an experience as I could. As a result, while I can honestly say the controls worked and the controls were responsive and the controls were fluid, I can
also say the controls were bad and the controls were a problem because they required that I be more uncomfortable and that I pay attention to my physical surroundings in the real world, which is simply devastating for any sense of immersion.
Skyward Sword's controls worked fine for me, but their effect was a significantly less enjoyable playing experience than I would have had with a regular controller.
Do you see my point? That just because you, personally, had no issue with them doesn't mean others' criticisms aren't valid or genuine? Everyone's experience of the game is different and you have to be aware of that or you'll just argue in circles. I'm glad you had no problems, but other people did. A subjective experience isn't 'wrong' just because you had a different subjective experience.
I do see a lot of whining from gamers who dont want to out effort in mastering new controls
It's not a matter of mastering new controls for most people. Most of the complaints I've seen about the controls all stem from hardware issues, either interference with the Wiimote (from sunlight, for example), low battery power, or physical conditions that make holding their arms up and shaking them around for several hours difficult or painful.
You're making an assumption that if someone didn't like the controls they mean the Wiimote didn't respond to what they were doing in the correct way. That will be the case for some people, but not all. It's not 'whining' from lazy gamers when swining your arm for two hours gives you joint pain or when your cat grabs the wire connecting the Nunchuck because it thinks its a toy. Obviously this won't be the case for all players, but to generalise the way you have is tantamount to ignore criticism outright, dismissing any possible issues with controls as 'whining' so that you don't have to actually consider the other person's point.
You're the one who sound like a lazy whiner to me, tbqhwyaaota.