They just posted their impressions video online.
WOW!!! Beware these Eagle Eyes!!!
Link and Mario? :xd:
I'm actually impressed by Skyward Sword for once. Everything else I've heard has made me anxious. But this was interesting. The "puzzles" I have to solve to beat enemies seem fairly simple and reminiscent of other games I've played. The idea of being able to use items to upgrade my shield and repair it seem interesting. When I heard that our shields would take damage, I thought I would just have to buy a new one everytime. I never really imagined the options to upgrade or repair my shield existing in a Zelda game.
Don't get me wrong, I don't want Zelda to become a full-blown Western RPG-style game, but this particular element doesn't seem like it will break anything. It's no worse than having a Like-Like eat your shield.
The game seems a lot more balanced and fun than what the hardcore gamers were calling for. It seems that it's going to rely more on length and simpler tricks to extend the gameplay, rather than making it frustrating/impossible like they did in some games. That's the right way to improve a game... I hope that Nintendo has done as good a job as these guys think.
I agree with this quote. There was nothing newThat was absolutely worthless.
The rolling ball, the jolly music, the playful and bright area's, all of them indicate that the game will be more like a Super Zelda Galaxy game than an actual sollid action-adventure title.
Really poor argument you're making there.
[*]The plot doesn't have to be complicated, as you read in the recent newspost. It doesn't appeal as much as the rest, but it is mainly a means to keep things in the game interesting and dynamic. The rate of progression is defined by the plot; as when level-design is the meat of the game, the plot is the outline of the game. With fast progression - the game can feel too intense and speedy, but with a slow rate of progression - the game can become tedious and/or booring. A plot is usually centered around a story, but the story is usually just a means for the plot to progress, thus why it doesn't have to be complicated.
I find the level-design in Ocarina of Time extraordinary good, especially when it comes to the puzzle elements. The pluzzles and overall level design of Ocarina of Time is so diverse that no later Zelda game has manage to acheive the same. This diversity is what I want from Skyward Sword, but we have seen by far enough to know if we will get it.
While I am looking forward to November 20, I am getting a bit worried about the game too. I was hoping for an epic action-adventure game, but each time new information is released, I fear the game will be more like a playful and 'fun' action-puzzle game. The rolling ball, the jolly music, the playful and bright area's, all of them indicate that the game will be more like a Super Zelda Galaxy game than an actual sollid action-adventure title.
And perhaps the 13 year old kid from Termina could support this statement with arguments of his own?