My favorite Dungeon? Easy. The FOrest Temple in Ocarina of Time. It has a lot to do with nostalgia, and remembering doing the dungeon for the first time with the windows open, and me feeling the breeze, and not being able to trigger the boss fight for some reason, and taking forever on the puzzles. It had great music that very well fit the dungeon, I liked the idea of finding and fighting the Poe sisters, and it had some decent puzzles. The boss wasn't the best, although I admit seeing Ganondorf pull off that mask was really creepy. It was simply, a great dungeon.
Honorable mentions:
Stone Tower Temple (MM): It was hella easy, but I loved the idea of flipping the dungeon upside-down, and the music was great. I took forever on the boss, though...
City In The Sky (TP): Yes, it was pretty flat, but the reason I like this one is much more about my real life. When I did this dungeon (And really all of TP), I was doing it with a close friend, and we were figuring it all out together, and taking turns, and all of that stuff. Now, the dungeon was really easy up until towards the end, where we spent hours scouring the dungeon for the boss key that we had missed... I kinda hated the music, but the boss was cool, and I liked the rest of the dungeon, so it was all good to me.
Arbiter's Grounds (TP): SO COOL! Reminded me of the Forest Temple from OoT, and my friend and I had a lot of fun exploring, and solving the dungeon. We both agree the theme was great, the puzzles were pretty good, and the boss was AWESOME. The music was great too, as it took the motif from Volvagia (OoT), and reimagined it (I always liked the Volvagia boss theme).
Death Mountain (LoZ): It was just soo big, and really fun to navigate.
Shadow Temple (OoT): Dark, creepy, exciting! Sounds like MM. Well, what I liked about this one, is the creepy theme. It was a very well made dungeon, and I give a lot of credit to the OoT staff. I also like the mystery of the whole place, sice it clearly has an interesting story behind it that is not certain, but is more clouded.
Sand Ship (SS): This temple, was amazing. The bow, is a classic dungeon item, put to use very well in the dungeon. The theme, was very good, and the puzzles were interesting. The boss? Eww, I didn't know I was in "Monster's Inc.". Either way, it's on my list.
Vah Nabooris (BoTW): Meh except for one key thing. The challenge. Clearly the hardest dungeon, clearly the hardest boss.
Great Bay Temple (MM): Difficult, well paced, exciting, with good music, nice puzzles, and an ok boss in terms of design, and music. The boss WAS named pretty poorly, though, and the fight itself was lame (Phase one), and frustrating (Phase two).
Least Favorites:
Jabu-Jabu's Belly (OoT): Just Gross.
Lakebed Temple (TP): While I liked the idea of the water, and the stairs, I just thought the dungeon was lacking in a lot of places, and was pretty boring...
Ice Cavern (OoT): Yeah, it's not a dungeon, but I hated it too much to have it not be on the list. I just thought it was
unnecessary, and a waste of time, and I just want to get to the Water Temple...
Woodfall Temple (MM): Really boring. Not at all challenging, and I'd rather just sit in the Deku Palace, and listen to the music there... It had an awful boss at the end, which would have been ok, but the AWESOME boss music from MM was constantly interrupted with some kind of weird tribal-chant thing from the boss...
Forbidden Woods (WW): I forgot to save after beating this temple on on of my playthroughs, and had to redo it, which brought my respect for it down even further than it was already. Very easy, dumb boss. The boomerang controls in WW are so ****ed up...........
Forest Temple (TP): After OoT's Forest Temple, this one was a letdown. I liked the idea of finding the monkeys, but it was poorly done to me, and had a "Most underwhelming" boss fight, despite having the music from the Stallord boss fight.
The Twilight (TP): Oh god, it was so dull, and repetitive... I always stop my playthroughs right there, that's how much I dislike it. To be honest, I didn't like the Zant battle much, either, although the idea was cool. Also, the Twilight theme (
https://www.youtube.com/watch?v=qvrdSj0F-QA) was really sad compared to the GOOD Twilight theme that appeared earlier in the game (
https://www.youtube.com/watch?v=bUwkjIXaHEI).
Hyrule Castle (TP): Yeah, just boring.
Tower of The Gods (WW): I liked it a bit, but people got me too excited for it, and it ended up not being like I thought it would be. They all said it would be "Really hard", and "one of the hardest things in all of Zelda", but really, it was one of the easiest Dungeons in WW, and I would NOT call it "Difficult". I had something similar with STT from MM, where everyone called it really difficult also, but that was a dungeon I enjoyed much more, despite the fact that it was pretty easy.
Snowpeak Temple (TP): I liked it, and thought it was good, but I think it's given too much credit (Like how I feel wioth ALttP). Also, it was pretty gray and dull most of the time, but sported fine puzzles, and a fun location (A mansion)
While it seems like I'm hating on TP, I'm not. The rest of it was lovely, and I probably put TP in my top 3 Zelda games.
Eh.... I'm probably missing some stuff here, but this is the base of how I feel. I would also like to point out that all of the SS dungeons are also held in very high regard as well.
Least favourite
- Every dungeon from Majora's Mask
- Forest Temple (Ocarina of Time)
- Nearly every 2D dungeon
- Lakebed Temple (Twilight Princess)
- Vah Naboris (Breath of the Wild)
Really? I happened to very much like the MM dungeons (Maybe not the Woodfall one), and Vah Nabooris, and I'm sure you know how much I like the FOrest Temple from OoT. I do agree with you when you say the Lakebed Temple is one of your least favorites, though... That one, I really dislike.