Stealth sequences have been a staple of the Zelda universe since Ocarina of Time’s Gerudo Fortress. The same concept was present in the Pirates’ Fortress in Majora’s Mask. The Wind Waker’s Forsaken Fortress required furtiveness and smart item stealing via the Spoil’s Bag in order to progress.
Twilight Princess was the first installment to truly spice things up by converting an entire patch of overworld into a twilight infested region Wolf Link needed to traverse in order to gather the Tears of Light. Skyward Sword further improved this concept by pitting the vulnerable Link against quick, destructive Silent Realm Guardians.
Where do Link’s covert operations go from here? While The Legend of Zelda certainly isn’t Metal Gear Solid, these sly portions have always helped to vary the gameplay. Would you like to see more dungeon like environments like the Gerudo or Pirates’ Fortress or do you prefer open sneakiness as in the Twilight and Silent Realms? How can Nintendo improve these past ideas? What new concoctions come to mind? Should Zelda ditch this aspect entirely?
Twilight Princess was the first installment to truly spice things up by converting an entire patch of overworld into a twilight infested region Wolf Link needed to traverse in order to gather the Tears of Light. Skyward Sword further improved this concept by pitting the vulnerable Link against quick, destructive Silent Realm Guardians.
Where do Link’s covert operations go from here? While The Legend of Zelda certainly isn’t Metal Gear Solid, these sly portions have always helped to vary the gameplay. Would you like to see more dungeon like environments like the Gerudo or Pirates’ Fortress or do you prefer open sneakiness as in the Twilight and Silent Realms? How can Nintendo improve these past ideas? What new concoctions come to mind? Should Zelda ditch this aspect entirely?