Xinnamin
Mrs. Austin
I have often expressed discontent at how idiotic enemies tend to act in most games, anyone who has listened to the recent ZD podcasts would know how I feel about that, and upon reflecting further on the subject, I think the problem with enemies is not so much that they are stupid, but more that they fight unrealistically. My thoughts kept bringing me back to the one example of enemy fighting that I truly and genuinely enjoyed in the Zelda series, and that would be against WW enemies. My reason for enjoying those fights? The monsters responded realistically to the situation.
If you think to the harder enemies in WW, such as Moblins and Stalfos and Darknuts and the like, you'll find that these monsters have a sense of realism to them that no other Zelda game displayed. For one, they could drop their weapons when hit hard enough. Link could use these weapons against the very monsters that lost them, and the monsters could pick up other weapons too. There is something oddly amusing about a Darknut wielding a primative Boko Stick.
Another thing, the monsters didn't always rely on weapons. Darknuts were perfectly capable of fighting hand to hand when disarmed, giving them a new layer of battle strategies to use. Furthermore, the monsters were appropriately opportunistic. When disarmed, they could either continue to engage Link bare-fisted, or they could make a mad dash to a nearby weapon when they spotted an opening. They weren't mindless attackers; they could actually strategize.
The final aspect of realism was the fact that they could hurt each other. Moblins would often spear each other as the more agile Link rolled out of reach, sometimes even turning on each other. I found this both humorous and an amazing insight into the character of the Moblin species; it accentuated them as clumsy minions. The humorous momentum-based reckless swinging of Stalfos clubs had a similar effect, which made battles more enjoyable.
tl;dr
WW monsters were amazingly realistic in how they fought and used their weapons or lack thereof. It's too bad that such displays of realism never made their way into other games. I'd love to see such mechanisms return. What did you think of these aspects of the monster fighting styles?
If you think to the harder enemies in WW, such as Moblins and Stalfos and Darknuts and the like, you'll find that these monsters have a sense of realism to them that no other Zelda game displayed. For one, they could drop their weapons when hit hard enough. Link could use these weapons against the very monsters that lost them, and the monsters could pick up other weapons too. There is something oddly amusing about a Darknut wielding a primative Boko Stick.
Another thing, the monsters didn't always rely on weapons. Darknuts were perfectly capable of fighting hand to hand when disarmed, giving them a new layer of battle strategies to use. Furthermore, the monsters were appropriately opportunistic. When disarmed, they could either continue to engage Link bare-fisted, or they could make a mad dash to a nearby weapon when they spotted an opening. They weren't mindless attackers; they could actually strategize.
The final aspect of realism was the fact that they could hurt each other. Moblins would often spear each other as the more agile Link rolled out of reach, sometimes even turning on each other. I found this both humorous and an amazing insight into the character of the Moblin species; it accentuated them as clumsy minions. The humorous momentum-based reckless swinging of Stalfos clubs had a similar effect, which made battles more enjoyable.
tl;dr
WW monsters were amazingly realistic in how they fought and used their weapons or lack thereof. It's too bad that such displays of realism never made their way into other games. I'd love to see such mechanisms return. What did you think of these aspects of the monster fighting styles?