Hey all, I'm here with a question: how do you want the enemy AI to act? Do you want the AI to be erratic in its behavior, you know, independent from your own actions (to an extent) like that of every Zelda game previous to Skyward Sword, or do you want the enemy AI to act and react based on the positioning of your sword? Why do you pick one option over the other? Or maybe you have another option totally different?
I really want to AI to return to the good ol' days of being spontaneous, doing whatever random code it generated rather than being a gaping fool for that sexy Master Sword that I wield. I feel like the former leads to a better game as it requires (somewhat) more skill, and it just creates a better experience for me. Because the AI is sporadic, I cannot predict its next move so easily and I do not CONTROL what it does either. Things can actually get tough as this kind of AI typically relies on timing rather than positioning, which is my kinda Zelda AI.
I forgo the latter option because, while it still requires skill, I don't like manipulating the enemy directly (except in certain cases like Dark Link, but those cases shouldn't invade the entire game). In general, these games are far too easy (SS was a breeze) and they don't make me have a feeling of fulfillment when I complete the game or even get past the enemies. The most basic of enemies is too basic because I control them directly, and the most complex of enemies is too basic...because I control them directly. There's no difficulty, there's no challenge, and the only way for either to be present in this kind of AI is for the controls to be bad or just hard to control.
The above is my opinion, please don't attack me for it.
I really want to AI to return to the good ol' days of being spontaneous, doing whatever random code it generated rather than being a gaping fool for that sexy Master Sword that I wield. I feel like the former leads to a better game as it requires (somewhat) more skill, and it just creates a better experience for me. Because the AI is sporadic, I cannot predict its next move so easily and I do not CONTROL what it does either. Things can actually get tough as this kind of AI typically relies on timing rather than positioning, which is my kinda Zelda AI.
I forgo the latter option because, while it still requires skill, I don't like manipulating the enemy directly (except in certain cases like Dark Link, but those cases shouldn't invade the entire game). In general, these games are far too easy (SS was a breeze) and they don't make me have a feeling of fulfillment when I complete the game or even get past the enemies. The most basic of enemies is too basic because I control them directly, and the most complex of enemies is too basic...because I control them directly. There's no difficulty, there's no challenge, and the only way for either to be present in this kind of AI is for the controls to be bad or just hard to control.
The above is my opinion, please don't attack me for it.