Sheik
:the:
I'm talking about Hyrule Field, Great Sea, the Sky, stuff like that.
While these areas usually do have plenty of secrets to find... and awesome music... Let's face it, they're usually quite empty sometimes. There are things there, but not a ton of actual content. These areas are usually meant to be a hub world of sorts; they connect all the other locations in the game. But... do they really need to be there?
One could argue that the field areas add a layer of adventure and charm to the game, and I agree. Riding your horse around Hyrule Field with the heroic music in the background, heading toward your next destination does give you a sense of true adventure.
But are they just there to be... there? Should Hyrule Field be changed, whether it be made smaller or have plenty of things to discover added in? Should Zelda have overworlds more like Link's Awakening, where the "field" is pushed aside for more dynamic areas to explore like swamps and mountains?
Explain.
While these areas usually do have plenty of secrets to find... and awesome music... Let's face it, they're usually quite empty sometimes. There are things there, but not a ton of actual content. These areas are usually meant to be a hub world of sorts; they connect all the other locations in the game. But... do they really need to be there?
One could argue that the field areas add a layer of adventure and charm to the game, and I agree. Riding your horse around Hyrule Field with the heroic music in the background, heading toward your next destination does give you a sense of true adventure.
But are they just there to be... there? Should Hyrule Field be changed, whether it be made smaller or have plenty of things to discover added in? Should Zelda have overworlds more like Link's Awakening, where the "field" is pushed aside for more dynamic areas to explore like swamps and mountains?
Explain.