Usually that means "****ty tutorial section". So no. I'd rather get that stuff over with instead of having it hanging on my neck the entire game like Fi.
Morrowind is a game I've never even reached the "gets good" point in, despite literally dozens of attempts to do so. What it takes to get there is so gadawfully insufferably boring I can never take it and end up uninstalling. A year and a half later I somehow get the hankering to try again. Yup. Same thing this time. Got a little farther but ended up giving up again. Reconvene again in a year or so. Repeat as necessary.
If I had to guess, you're underpowered and slow as hell. I got to a part where I felt Morrowind was more enjoyable, but it definitely has its problems.
1) It puts all of its eggs in one basket: The main quest. I will admit that the Telvanni are my favorite Mages Faction in TES, but overall the faction quests suck, the factions aren't that interesting, and...well either there's not enough good characters or there are too many characters that the good ones are kinda drowning in a sea of crap.
2) The power scaling is awful. I know people love to praise Morrowind for how you rise from Zero to Hero, compared to the Dragonborn who is...immediately the Dragonborn, but the power scaling for Morrowind (and especially Oblivion) are kinda bad. On one hand, the enemies don't scale, which is good IMO since it does give you a sense of improvement, however, the leap in power is just...ridiculous. Unlike Oblivion and especially Skyrim, it feels like you were meant to raise your skills with trainers. On one hand, this keeps money relevant. On the other hand, the moment you find that Master Enchanting/Alchemy trainer, you leap from "Zero" to "God" instantly. Now you can shoot 50 foot 100 damage fireballs like a machine gun, the gear actually recharges unlike magic, and you can fly around like a deity. Compare this to Skyrim where I felt my rise to a "God-like" status was more incremental. Personally, I'm glad stuff like spellmaking is gone, because I don't think this kind of growth would be possible if it remained.
3) The roleplaying options feel...limited. It's a smaller issue, but still irksome in my opinion. It was a bit of a problem in Skyrim, but whereas the Dragonborn has some leeway on who he wants to be, the PC in Morrowind in Nerevar, like it or not. You're a hero and an empire toadie and you get no say about it. Same with the Hero of Kvatch.