JuicieJ
SHOW ME YA MOVES!
You're doing what they call...what's that again? False dichotomy? Yeah, that's it. Delaying a game does not mean it will be perfect; look at any Zelda game in existence and tell me that it couldn't use many touch ups here and there. Similarly, rushing a game out doesn't mean it'll be broken beyond belief. Sure, there are several games that say otherwise, but rushed = broken and delayed = perfect are two impossible situations that just aren't 100% true all of the time.
There's a much larger chance for a game to be properly polished if it's spent in development longer.