DLSS - Deep Learning Super Sampling
FSR - Fidelity Super Resolution
DRS - Dynamic Resolution Scaling
For many games, there is not enough hardware power or programming optimisation for a game to run 100% of the time at a stable frame rate. So a compromise needs to be made. We have a few different compromises that we can choose from
1. Have a lower native screen resolution for the game and use software to increase the resolution via DLSS and/or FSR.
2. Have a higher native resolution and stable frame rate. However when the game gets a little too intensive, lower the screen resolution using DRS.
3. Use neither and have a higher stable native screen resolution but use a variable frame rate and lower that when needed to keep the game playable.
Which option would you prefer?
Also do you like just one option or having things like performance and graphics modes. Essentially the option to choose option 1/2 or option 3 in a game?
FSR - Fidelity Super Resolution
DRS - Dynamic Resolution Scaling
For many games, there is not enough hardware power or programming optimisation for a game to run 100% of the time at a stable frame rate. So a compromise needs to be made. We have a few different compromises that we can choose from
1. Have a lower native screen resolution for the game and use software to increase the resolution via DLSS and/or FSR.
2. Have a higher native resolution and stable frame rate. However when the game gets a little too intensive, lower the screen resolution using DRS.
3. Use neither and have a higher stable native screen resolution but use a variable frame rate and lower that when needed to keep the game playable.
Which option would you prefer?
Also do you like just one option or having things like performance and graphics modes. Essentially the option to choose option 1/2 or option 3 in a game?