On the contrary, the openness of such a sequence as the example you use
@DarkestLink is a more complicated and thus a more challenging puzzle that encourages the player to explore the world until they've found the solution. As the sequence actually plays out in the game, it's essentially giving the player a key to a locked door and then
showing them the door.
Not at all. You know you have the tools to get past the door, the question is "how?". But if you tell the player to just go explore to open the door, it's not even a puzzle anymore. It's just a very frustrating game of "find a needle in the haystack". This is a similar problem to the original game's hidden entrances. Just OCD bomb/torch until you find the entrance. This is about as fun as spending a few hours finding your car keys because the last driver misplaced them.
Heaven forbid we actually have to work a little to figure things out.
Figure what out? This is, essentially, a multiplayer choice question. Is the answer A, B, C, or D? None. It was E. E wasn't available? You weren't allowed to pick E? The question was literally impossible to answer? Tough ****, I guess. It's not even challenging, it's just flat out impossible and unfair.
Of course if ninty really wanted to be clever (they couldn't even if they wanted to) they could offer multiple creative solutions to puzzles.
That's what they did with BOTW and it
did not work. It made puzzles way too simple. So simple I'm not even sure I can even call them puzzles. A couple of examples from BOTW:
A: Find a way to light all the torches using the single flame you have available.
Alternate solution: Just whip out your fire arrows and light them.
B: Send electricity through the circuit to reach the electric switch to open the door.
Alternate solution: Just whip out an electric weapon and bash the switch.
How satisfying would it be to acquire some nifty new item on your very own and then get to use it on your very own to solve a puzzle your way?
Not at all actually. Again, they did this in BOTW and the two examples are cases of this. When I acquired fire/electric items, I could clear pretty much any electric/fire based shrines. With specialized armor this further trivialized it. It didn't feel satisfying at all. I felt cheated and patronized.
This isn't like Skyrim or other Open World games. In Skyrim, I feel satisfied when I get an amazing new weapon and skill. I feel powerful. And it feels satisfying because I once struggled against the same enemies I'm now dominating. I now laugh at those bandits as I send their Chief to go kill them as my undead slave. That guard in Whiterun better think twice about making some smartass sweetroll comment or I'll send a storm to destroy everyone in the city.
With a puzzle based game like Zelda, it's different. I feel satisfied when I clear a difficult puzzle, even if it's just an early game puzzle and I'm just figuring the game out (like the Deku Stick torch puzzles). But when the puzzles consistently feel too easy, I don't feel satisfaction. I feel like a grown man being given kindergarten activities to solve. It's insulting. I understand the idea is to make a player feel clever by solving a puzzle in a unique way, but in the end this is an oxymoron. The more solutions there are to a puzzle, the easier it becomes and the less satisfying it is to solve. Again, using multiple choice as an example. If you have choices A-E and choices A, C, D, and E are correct, it's much easier to get the question right.
Trying to solve problems your own way works better in a game like 3D Mario. You have an obstacle before you and you find your own way to clear it. However not only do you need to think outside the box to do it, you also need the platforming skills to pull it off, so finding this alternative method doesn't actually make conquering it any easier. But that's not the only reason why it's more satisfying. Solving a puzzle your own way leads to the same result. The answer is found and the puzzle is over. You didn't find a better way to do it because there is no better way, you just picked one of the multiple correct answers. That's all there is to it. In the end, all this accomplished is making the puzzle easier. But with something like a platforming challenge, you can clear it in a way that's better, either by being less risky or significantly faster.
In the end, this is why the puzzles in BOTW were so disappointing. I'm not a hardcore gamer by any means. I'm a casual through and through and there have definitely been times where Zelda's puzzles have stumped me. But with BOTW, the answer was always clear to me within 5-10 seconds of entering the shrines. There's so many correct answers to the question that you're bound to come across one of them quickly.