JuicieJ
SHOW ME YA MOVES!
Skyward Sword featured four dungeons that had at least one moment of non-linear progression: the Skyview Temple, Earth Temple, Sandship, and Sky Keep. The Fire Sanctuary also had a couple moments of backtracking in order to find everything, creating somewhat of a sequence break. This was something that had been missing from dungeons in Zelda for quite some time. My question is did you like the return to some freedom within dungeons? I personally was thrilled by it. Going through dungeons the exact same way every time can get boring in multiple playthroughs. I don't mind some dungeons being linear, as I firmly believe that strikes a balance in style, but it's something I really missed from the dungeons in modern Zelda. I hope Nintendo keeps designing dungeons with non-linearity in them, because it's a really nice feature to have.