- Joined
- Oct 2, 2016
I think it's the same mountain every time, but since every game is a different legend being told by different people in different times of history, map layouts, shapes, and even distances get all screwed up with the word of mouth kind of storytelling.
I came to this thread to post exactly this. This is how I've always understood the LEGEND of Zelda series (hence the name.) Zelda 1, Ocarina of Time, A Link to the Past - retellings of the same story passed down in a different way. Much like the stories of King Arthur or Robin Hood. Recognizable characters and settings, but repackaged by different storytellers over and over for a new storytelling purpose. Death Mountain is part of the trappings of the legend. Whether the mountain is north or south of Hyrule Castle would be irrelevant to an olde time oral storyteller of bygone days. I honestly think the Zelda creators take the same approach.